Moonkin
Sulfuras · creature entry 10158 · humanoid (type 7)
- Entry
- 10158
- Name, as the realm stores it
- Moonkin
- Level
- 12 to 13, depending on where it is placed
- Creature type
- humanoid (type 7)
- Elite rank
- normal (rank 0)
- Pet family
- no pet family (0)
- Stat class (`unit_class`)
- 1
- Faction id
- 16
- NPC flags
- 0
- Patch row answered
- 1
This realm holds 15,217 creature rows for 10,381 distinct entries, and 4,405 of those entries carry more than one patch row. This page answers with the newest row the realm itself carries, and the number above is that row's own patch value -- not a claim about which patch the server is running. The daemon's own load query adds one bound this site cannot: `patch <= <the patch the server is running>` (`ObjectMgr.cpp:1193`).
In this realm's world
This realm places this creature 26 times. Its placement rows carry patch_min 0 and patch_max 10, which is how the daemon decides which builds a placement exists in; this site reports that range and does not resolve it against a live patch.
The loot table holds 105 rows under its own entry. The daemon draws loot by `loot_id`, not by entry, and this page counts the same way and lists the same way.
This row's `skinning_loot_id` is 0, so the daemon offers no skinning at this creature.
What this loot template holds
- 56.37% Small Egg
- 29.52% Light Feather
- 10.42% Severed Talon
- 5.16% Haunch of Meat
- 3.88% Broken Wishbone
- 2.01% Ice Cold Milk
- 1.42% Lesser Healing Potion
- 0.62% Minor Mana Potion
- 0.62% Tigerseye
- 0.54% Scroll of Protection
- 0.52% Scroll of Spirit
- 0.4% Scroll of Intellect
- 0.4% Scroll of Stamina
- 0.4% Copper Ore
- 0.2% Malachite
- 0.2% Recipe: Cooked Crab Claw
- 0.18% Shadowgem
- 0.16% Rough Stone
- 0.14% Tribal Boots
- 0.11% Tribal Gloves
- 0.11% Brackwater Bracers
- 0.11% Native Sash
- 0.1% Native Bands
- 0.09% Lupine Cloak
- 0.08% Tribal Buckler
- 0.08% Barbaric Cloth Cloak
- 0.08% Grizzly Slippers
- 0.07% Ceremonial Leather Bracers
- 0.07% Barbaric Cloth Bracers
- 0.07% Ceremonial Cloak
- 0.07% Native Handwraps
- 0.07% Native Sandals
- 0.07% War Torn Greaves
- 0.07% War Torn Handgrips
- 0.06% Pattern: Red Linen Robe
- 0.06% Barbaric Cloth Belt
- 0.06% Aboriginal Cape
- 0.06% Lupine Cuffs
- 0.06% Grizzly Belt
- 0.05% Battle Chain Boots
- 0.05% Ancestral Gloves
- 0.05% Ceremonial Leather Ankleguards
- 0.05% Brackwater Cloak
- 0.05% Brackwater Girdle
- 0.05% Aboriginal Bands
- 0.05% Grizzly Bracers
- 0.05% War Torn Girdle
- 0.04% Pattern: White Leather Jerkin
- 0.04% Clam Meat
- 0.04% Ancestral Boots
- 0.04% Ceremonial Leather Belt
- 0.04% Grizzly Gloves
- 0.04% War Torn Bands
- 0.04% Bloodspattered Cloak
- 0.02% Red Leather Bag
- 0.02% Battle Chain Gloves
- 0.02% Green Leather Bag
- 0.02% White Leather Bag
- 0.02% Silverleaf
- 0.02% Mageroyal
- 0.02% Pattern: Fine Leather Boots
- 0.02% Pattern: Fine Leather Gloves
- 0.02% Pattern: Dark Leather Tunic
- 0.02% Peacebloom
- 0.02% Earthroot
- 0.02% Briarthorn
- 0.02% Swiftthistle
- 0.02% Recipe: Elixir of Minor Agility
- 0.02% Recipe: Swiftness Potion
- 0.02% Plans: Runed Copper Breastplate
- 0.02% Plans: Copper Chain Vest
- 0.02% Plans: Gemmed Copper Gauntlets
- 0.02% Pattern: Green Woolen Bag
- 0.02% Pattern: Hillman's Leather Vest
- 0.02% Pattern: Red Woolen Boots
- 0.02% Pattern: Heavy Woolen Cloak
- 0.02% Schematic: Mechanical Squirrel
- 0.02% Schematic: Small Seaforium Charge
- 0.02% Veteran Cloak
- 0.02% Hunting Cloak
- 0.02% Small Lustrous Pearl
- 0.02% Tangy Clam Meat
- 0.02% Pattern: Red Linen Vest
- 0.02% Formula: Enchant Chest - Minor Mana
- 0.02% Formula: Enchant Bracer - Minor Spirit
- 0.02% Formula: Enchant Bracer - Minor Strength
- 0.02% Formula: Enchant Weapon - Minor Beastslayer
- 0.02% Infantry Boots
- 0.02% Infantry Gauntlets
- 0.02% Schematic: EZ-Thro Dynamite
- 0.02% Pattern: Rugged Leather Pants
- 0.02% Simple Cord
- 0.02% Simple Shoes
- 0.02% Simple Bands
- 0.02% Gypsy Sash
- 0.02% Gypsy Sandals
- 0.02% Gypsy Bands
- 0.02% Cadet Boots
- 0.01% Blue Leather Bag
- 0.01% Brackwater Gauntlets
The first 100 rows of this key's rows, likeliest first. The realm holds more, and this page does not chase them.
This row's `vendor_id` is 0: the daemon's own loader treats a non-zero vendor id as a vendor template and reports a creature that names one without the vendor flag as a data error (`ObjectMgr.cpp:1596-1599`).
Health this creature would have
This realm's stat table has no row for this creature's stat class and level, so the health a creature would have is not something this site can work out. The daemon itself logs that gap at startup.
Resistances
Every resistance column in this row holds 0: holy_res, fire_res, nature_res, frost_res, shadow_res, arcane_res.
Money it would carry
The row stores 4 and 26, and the daemon draws a number between them, multiplies it by the realm's money rate -- a server setting this site cannot read -- and pays it out as money (`Creature.cpp:1650`, `LootMgr.cpp:735-746`, `LootHandler.cpp:328`). The two numbers are printed as stored; the realm keeps no unit beside them.
Quests this creature is part of
Neither of this realm's creature relation tables names this entry, so no quest is started or finished at it. That is the ordinary case: 3,908 and 4,069 rows in those tables, against 10,381 entries.
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