Young Moonkin
Sulfuras · creature entry 10159 · humanoid (type 7)
- Entry
- 10159
- Name, as the realm stores it
- Young Moonkin
- Level
- 11 to 12, depending on where it is placed
- Creature type
- humanoid (type 7)
- Elite rank
- normal (rank 0)
- Pet family
- no pet family (0)
- Stat class (`unit_class`)
- 1
- Faction id
- 16
- NPC flags
- 0
- Patch row answered
- 1
This realm holds 15,217 creature rows for 10,381 distinct entries, and 4,405 of those entries carry more than one patch row. This page answers with the newest row the realm itself carries, and the number above is that row's own patch value -- not a claim about which patch the server is running. The daemon's own load query adds one bound this site cannot: `patch <= <the patch the server is running>` (`ObjectMgr.cpp:1193`).
In this realm's world
This realm places this creature 12 times. Its placement rows carry patch_min 0 and patch_max 10, which is how the daemon decides which builds a placement exists in; this site reports that range and does not resolve it against a live patch.
The loot table holds 104 rows under its own entry. The daemon draws loot by `loot_id`, not by entry, and this page counts the same way and lists the same way.
This row's `skinning_loot_id` is 0, so the daemon offers no skinning at this creature.
What this loot template holds
- 55.54% Small Egg
- 29.19% Light Feather
- 11.32% Severed Talon
- 4.56% Haunch of Meat
- 3.66% Broken Wishbone
- 2.62% Ice Cold Milk
- 1.38% Lesser Healing Potion
- 0.75% Blue Leather Bag
- 0.66% Minor Mana Potion
- 0.62% Tigerseye
- 0.54% Scroll of Spirit
- 0.54% Scroll of Protection
- 0.38% Scroll of Stamina
- 0.3% Scroll of Intellect
- 0.24% Copper Ore
- 0.22% Native Bands
- 0.2% Malachite
- 0.18% Recipe: Cooked Crab Claw
- 0.16% Shadowgem
- 0.16% Battle Chain Gloves
- 0.16% Native Sash
- 0.14% War Torn Bands
- 0.13% Brackwater Bracers
- 0.12% Rough Stone
- 0.11% Battle Chain Boots
- 0.11% Grizzly Bracers
- 0.11% Grizzly Belt
- 0.08% Ancestral Belt
- 0.08% War Torn Girdle
- 0.08% Tribal Boots
- 0.08% Ancestral Boots
- 0.08% Ceremonial Leather Bracers
- 0.08% Barbaric Cloth Bracers
- 0.08% Tribal Buckler
- 0.08% Barbaric Cloth Cloak
- 0.08% Aboriginal Cape
- 0.08% Grizzly Cape
- 0.06% Pattern: Red Linen Robe
- 0.06% Tribal Bracers
- 0.06% Brackwater Cloak
- 0.06% Ceremonial Leather Belt
- 0.06% White Leather Bag
- 0.06% Native Cloak
- 0.06% Lupine Cuffs
- 0.06% Grizzly Gloves
- 0.06% Grizzly Slippers
- 0.06% Charger's Handwraps
- 0.06% War Torn Greaves
- 0.05% Brackwater Gauntlets
- 0.05% Ceremonial Cloak
- 0.05% Beaded Gloves
- 0.05% Native Handwraps
- 0.05% Lupine Cloak
- 0.05% War Torn Cape
- 0.04% Pattern: Fine Leather Boots
- 0.04% Plans: Copper Chain Vest
- 0.04% Plans: Gemmed Copper Gauntlets
- 0.04% Clam Meat
- 0.04% Charger's Boots
- 0.04% Bloodspattered Cloak
- 0.03% Red Leather Bag
- 0.03% Tribal Gloves
- 0.03% Ancestral Gloves
- 0.03% Battle Chain Girdle
- 0.03% Tribal Belt
- 0.03% Brackwater Girdle
- 0.03% Beaded Sandals
- 0.03% Native Sandals
- 0.03% Aboriginal Bands
- 0.03% Primal Mitts
- 0.03% War Torn Handgrips
- 0.02% Silverleaf
- 0.02% Mageroyal
- 0.02% Pattern: White Leather Jerkin
- 0.02% Pattern: Fine Leather Gloves
- 0.02% Peacebloom
- 0.02% Earthroot
- 0.02% Briarthorn
- 0.02% Swiftthistle
- 0.02% Recipe: Elixir of Minor Agility
- 0.02% Recipe: Swiftness Potion
- 0.02% Plans: Runed Copper Breastplate
- 0.02% Veteran Bracers
- 0.02% Ceremonial Leather Ankleguards
- 0.02% Pattern: Green Woolen Bag
- 0.02% Pattern: Red Woolen Boots
- 0.02% Pattern: Heavy Woolen Cloak
- 0.02% Schematic: Mechanical Squirrel
- 0.02% Veteran Cloak
- 0.02% Barbaric Cloth Belt
- 0.02% Green Leather Bag
- 0.02% Pattern: Red Linen Vest
- 0.02% Formula: Enchant Chest - Minor Mana
- 0.02% Formula: Enchant Bracer - Minor Spirit
- 0.02% Formula: Enchant Bracer - Minor Strength
- 0.02% Pioneer Gloves
- 0.02% Schematic: EZ-Thro Dynamite
- 0.02% Pattern: Rugged Leather Pants
- 0.02% Simple Shoes
- 0.02% Gypsy Bands
The first 100 rows of this key's rows, likeliest first. The realm holds more, and this page does not chase them.
This row's `vendor_id` is 0: the daemon's own loader treats a non-zero vendor id as a vendor template and reports a creature that names one without the vendor flag as a data error (`ObjectMgr.cpp:1596-1599`).
Health this creature would have
This realm's stat table has no row for this creature's stat class and level, so the health a creature would have is not something this site can work out. The daemon itself logs that gap at startup.
Resistances
Every resistance column in this row holds 0: holy_res, fire_res, nature_res, frost_res, shadow_res, arcane_res.
Money it would carry
The row stores 12 and 20, and the daemon draws a number between them, multiplies it by the realm's money rate -- a server setting this site cannot read -- and pays it out as money (`Creature.cpp:1650`, `LootMgr.cpp:735-746`, `LootHandler.cpp:328`). The two numbers are printed as stored; the realm keeps no unit beside them.
Quests this creature is part of
Neither of this realm's creature relation tables names this entry, so no quest is started or finished at it. That is the ordinary case: 3,908 and 4,069 rows in those tables, against 10,381 entries.
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