Jade
Sulfuras · creature entry 1063 · dragonkin (type 2)
- Entry
- 1063
- Name, as the realm stores it
- Jade
- Level
- 47
- Creature type
- dragonkin (type 2)
- Elite rank
- rare elite (rank 2)
- Pet family
- no pet family (0)
- Stat class (`unit_class`)
- 1
- Faction id
- 50
- NPC flags
- 0
- Scripted AI the row names
- EventAI
- Patch row answered
- 0
This realm holds 15,217 creature rows for 10,381 distinct entries, and 4,405 of those entries carry more than one patch row. This page answers with the newest row the realm itself carries, and the number above is that row's own patch value -- not a claim about which patch the server is running. The daemon's own load query adds one bound this site cannot: `patch <= <the patch the server is running>` (`ObjectMgr.cpp:1193`).
In this realm's world
This realm places this creature once. Its placement rows carry patch_min 0 and patch_max 10, which is how the daemon decides which builds a placement exists in; this site reports that range and does not resolve it against a live patch.
The loot table holds 5 rows under its own entry. The daemon draws loot by `loot_id`, not by entry, and this page counts the same way and lists the same way.
This row's `skinning_loot_id` is 0, so the daemon offers no skinning at this creature.
What this loot template holds
-
39%
entry 30072 one of loot group 30072
- 0% Skullcrusher Mace group 1
- 0% Ebonclaw Reaver group 1
- 0% Blackforge Buckler group 1
- 0% Blackforge Breastplate group 1
- 0% Blackforge Leggings group 1
- 0% Dreadblade group 1
- 0% Blackforge Pauldrons group 1
- 0% Mistscape Robe group 1
- 0% Imperial Leather Breastplate group 1
- 0% Mistscape Armor group 1
- 0% Gossamer Pants group 1
- 0% Gossamer Headpiece group 1
- 0% Gossamer Gloves group 1
- 0% Gossamer Shoulderpads group 1
- 0% Gossamer Belt group 1
- 0% Cabalist Helm group 1
- 0% Cabalist Gloves group 1
- 0% Cabalist Boots group 1
- 0% Cabalist Spaulders group 1
- 0% Cabalist Belt group 1
- 0% Champion's Helmet group 1
- 0% Champion's Gauntlets group 1
- 0% Champion's Greaves group 1
- 0% Champion's Pauldrons group 1
- 0% Champion's Girdle group 1
- 0% Mistscape Stave group 1
- 0% Hibernal Boots group 1
- 0% Hibernal Bracers group 1
- 0% Hibernal Cloak group 1
- 0% Hibernal Gloves group 1
- 0% Hibernal Sash group 1
- 0% Heraldic Belt group 1
- 0% Heraldic Boots group 1
- 0% Heraldic Bracers group 1
- 0% Heraldic Gloves group 1
- 0% Myrmidon's Cape group 1
- 0% Chromite Shield group 1
- 0% Chromite Chestplate group 1
- 0% Chromite Legplates group 1
- 0% Battlefield Destroyer group 1
- 0% Valorous Wristguards group 1
- 0% Valorous Gauntlets group 1
- 0% Valorous Girdle group 1
- 0% Valorous Greaves group 1
- 0% Royal Trousers group 1
- 0% Tracker's Leggings group 1
- 0% Chieftain's Cloak group 1
- 0% Warmonger's Bracers group 1
- 0% Warmonger's Gauntlets group 1
- 0% Warmonger's Belt group 1
- 0% Gothic Plate Gauntlets group 1
- 0% Gothic Plate Helmet group 1
- 0% Gothic Plate Leggings group 1
- 0% Gothic Plate Spaulders group 1
- 0% Aquamarine Ring group 1
- 0% Tellurium Band group 1
- 0% Lodestone Hoop group 1
- 0% Desert Choker group 1
- 0% Darkmist Armor group 1
- 0% Darkmist Wraps group 1
- 0% Lunar Vest group 1
- 0% Lunar Raiment group 1
- 0% Bloodwoven Boots group 1
- 0% Bloodwoven Pads group 1
- 0% Gaea's Cuffs group 1
- 0% Gaea's Slippers group 1
- 0% Gaea's Handwraps group 1
- 0% Gaea's Belt group 1
- 0% Windchaser Woolies group 1
- 0% Windchaser Coronet group 1
- 0% Venomshroud Armguards group 1
- 0% Venomshroud Cape group 1
- 0% Scorpashi Slippers group 1
- 0% Scorpashi Gloves group 1
- 0% Scorpashi Leggings group 1
- 0% Scorpashi Shoulder Pads group 1
- 0% Khan's Belt group 1
- 0% Khan's Greaves group 1
- 0% Khan's Legguards group 1
- 0% Khan's Mantle group 1
- 0% Tyrant's Legplates group 1
- 0% Tyrant's Helm group 1
- 0% Brutish Boots group 1
- 0% Jade Bracers group 1
- 0% Jade Belt group 1
- 0% Warbringer's Chestguard group 1
- 0% Warbringer's Shield group 1
- 0% Bloodforged Gauntlets group 1
- 0% Bloodforged Belt group 1
- 0% Bloodforged Sabatons group 1
- 0% Bloodforged Shoulder Pads group 1
- 0% Imposing Vest group 1
- 0% Potent Bands group 1
- 0% Potent Cape group 1
- 0% Potent Belt group 1
- 0% Greater Maul group 1
- 0% Gigantic War Axe group 1
- 0% Wolf Rider's Headgear group 1
- 0% Wolf Rider's Padded Armor group 1
- 0% Rageclaw Belt group 1
- 16% Small Flame Sac
- 10% Ripped Wing Webbing
- 10% Fiery Gland
- 2% Wicked Claw
The rows indented under a group are that group's rows in this realm's `reference_loot_template`, and the number beside each is the realm's own `groupid`, which marks rows the daemon rolls against one another. Neither chance here is combined with the other: this site does not model the roll.
This row's `vendor_id` is 0: the daemon's own loader treats a non-zero vendor id as a vendor template and reports a creature that names one without the vendor flag as a data error (`ObjectMgr.cpp:1596-1599`).
Health this creature would have
| Factor | As stored |
|---|---|
| Base health for stat class 1 at level 47 | 1,990 |
| Base armor | 2,776 |
The daemon multiplies those two numbers and one more it reads from the server's own settings -- a per-rank rate that a read-only database connection cannot see -- and the result is the health a player sees (`Creature.cpp:1802-1803`, `:1856-1871`). So this page shows the factors rather than a total: a total printed here would be this site's guess at a setting it cannot read. The rank number is not an ordered scale either: in the realm's own header world boss is 3 and rare is 4, and the code tests rank against `CREATURE_ELITE_ELITE` (`Creature.cpp:2717`), which is why an elite word and a rank number are shown side by side instead of one standing in for the other.
Resistances
Every resistance column in this row holds 0: holy_res, fire_res, nature_res, frost_res, shadow_res, arcane_res.
Money it would carry
The row stores 96 and 481, and the daemon draws a number between them, multiplies it by the realm's money rate -- a server setting this site cannot read -- and pays it out as money (`Creature.cpp:1650`, `LootMgr.cpp:735-746`, `LootHandler.cpp:328`). The two numbers are printed as stored; the realm keeps no unit beside them.
Quests this creature is part of
Neither of this realm's creature relation tables names this entry, so no quest is started or finished at it. That is the ordinary case: 3,908 and 4,069 rows in those tables, against 10,381 entries.
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