Gurubashi Champion
Sulfuras · creature entry 11356 · humanoid (type 7)
- Entry
- 11356
- Name, as the realm stores it
- Gurubashi Champion
- Level
- 61
- Creature type
- humanoid (type 7)
- Elite rank
- elite (rank 1)
- Pet family
- no pet family (0)
- Stat class (`unit_class`)
- 1
- Faction id
- 28
- NPC flags
- 0
- Scripted AI the row names
- EventAI
- Patch row answered
- 5
This realm holds 15,217 creature rows for 10,381 distinct entries, and 4,405 of those entries carry more than one patch row. This page answers with the newest row the realm itself carries, and the number above is that row's own patch value -- not a claim about which patch the server is running. The daemon's own load query adds one bound this site cannot: `patch <= <the patch the server is running>` (`ObjectMgr.cpp:1193`).
In this realm's world
This realm places this creature 25 times. Its placement rows carry patch_min 5 and patch_max 10, which is how the daemon decides which builds a placement exists in; this site reports that range and does not resolve it against a live patch.
The loot table holds 120 rows under its own entry. The daemon draws loot by `loot_id`, not by entry, and this page counts the same way and lists the same way.
This row's `skinning_loot_id` is 0, so the daemon offers no skinning at this creature.
What this loot template holds
- 19.39% Runecloth
- 5.31% Powerful Mojo
- 5% Zulian Coin
- 5% Razzashi Coin
- 5% Hakkari Coin
- 5% Gurubashi Coin
- 5% Vilebranch Coin
- 5% Witherbark Coin
- 5% Sandfury Coin
- 5% Skullsplitter Coin
- 5% Bloodscalp Coin
- 3.62% Roasted Quail
- 2% Red Hakkari Bijou
- 2% Blue Hakkari Bijou
- 2% Yellow Hakkari Bijou
- 2% Orange Hakkari Bijou
- 2% Green Hakkari Bijou
- 2% Purple Hakkari Bijou
- 2% Bronze Hakkari Bijou
- 2% Silver Hakkari Bijou
- 2% Gold Hakkari Bijou
- 1.93% Bloodvine
- 1.84% Morning Glory Dew
- 1.48% Major Healing Potion
- 0.8% Major Mana Potion
- 0.51% Eternium Lockbox
- 0.34% Scroll of Spirit IV
- 0.32% Star Ruby
- 0.32% Pristine Black Diamond
- 0.32% Scroll of Intellect IV
- 0.28% Aquamarine
- 0.26% Scroll of Protection IV
- 0.26% Pattern: Felcloth Shoulders
- 0.26% Six of Elementals
- 0.22% Formula: Enchant Bracer - Superior Stamina
- 0.2% Scroll of Agility IV
- 0.2% Six of Beasts
- 0.2% Eight of Portals
- 0.18% Scroll of Stamina IV
- 0.18% Plans: Radiant Leggings
- 0.16% Five of Beasts
- 0.16% Five of Warlords
- 0.14% Pattern: Runic Leather Pants
- 0.13% Six of Elementals
- 0.12% Pattern: Runecloth Shoulders
- 0.12% Seven of Warlords
- 0.12% Five of Elementals
- 0.12% Eight of Elementals
- 0.1% Scroll of Strength IV
- 0.1% Six of Beasts
- 0.1% Eight of Portals
- 0.09% Seven of Beasts
- 0.08% Pattern: Felcloth Robe
- 0.08% Five of Beasts
- 0.08% Five of Warlords
- 0.08% Six of Warlords
- 0.08% Eight of Warlords
- 0.08% Five of Portals
- 0.08% Seven of Portals
- 0.06% Seven of Warlords
- 0.06% Five of Elementals
- 0.06% Eight of Elementals
- 0.04% Seven of Beasts
- 0.04% Eight of Beasts
- 0.04% Seven of Elementals
- 0.04% Recipe: Greater Stoneshield Potion
- 0.04% Pattern: Brightcloth Pants
- 0.04% Lady Maye's Pendant
- 0.04% Formula: Enchant Boots - Greater Agility
- 0.04% Six of Warlords
- 0.04% Eight of Warlords
- 0.04% Five of Portals
- 0.04% Six of Portals
- 0.04% Seven of Portals
- 0.02% Eight of Beasts
- 0.02% Seven of Elementals
- 0.02% Earthroot
- 0.02% Kingsblood
- 0.02% Citrine
- 0.02% Thorium Ore
- 0.02% Plans: Thorium Boots
- 0.02% Plans: Thorium Helm
- 0.02% Plans: Radiant Gloves
- 0.02% Plans: Radiant Boots
- 0.02% Plans: Thorium Leggings
- 0.02% Dreamfoil
- 0.02% Mountain Silversage
- 0.02% Recipe: Purification Potion
- 0.02% Pattern: Frostweave Pants
- 0.02% Pattern: Runecloth Pants
- 0.02% Pattern: Felcloth Boots
- 0.02% Pattern: Runecloth Headband
- 0.02% Pattern: Mooncloth Shoulders
- 0.02% Pattern: Heavy Scorpid Belt
- 0.02% Pattern: Runic Leather Belt
- 0.02% Pattern: Chimeric Leggings
- 0.02% Pattern: Chimeric Vest
- 0.02% Pattern: Wicked Leather Pants
- 0.02% Schematic: Thorium Shells
- 0.02% Six of Portals
The first 100 rows of this key's rows, likeliest first. The realm holds more, and this page does not chase them.
This row's `vendor_id` is 0: the daemon's own loader treats a non-zero vendor id as a vendor template and reports a creature that names one without the vendor flag as a data error (`ObjectMgr.cpp:1596-1599`).
Health this creature would have
| Factor | As stored |
|---|---|
| Base health for stat class 1 at level 61 | 3,144 |
| Base armor | 3,521 |
The daemon multiplies those two numbers and one more it reads from the server's own settings -- a per-rank rate that a read-only database connection cannot see -- and the result is the health a player sees (`Creature.cpp:1802-1803`, `:1856-1871`). So this page shows the factors rather than a total: a total printed here would be this site's guess at a setting it cannot read. The rank number is not an ordered scale either: in the realm's own header world boss is 3 and rare is 4, and the code tests rank against `CREATURE_ELITE_ELITE` (`Creature.cpp:2717`), which is why an elite word and a rank number are shown side by side instead of one standing in for the other.
Resistances this row fills in
5 of this row's 6 resistance columns hold a number other than 0, and only those are tabulated below. These hold 0: holy_res.
| Column | Value |
|---|---|
| fire_res | 15 |
| nature_res | 15 |
| frost_res | 15 |
| shadow_res | 15 |
| arcane_res | 15 |
Money it would carry
The row stores 693 and 3265, and the daemon draws a number between them, multiplies it by the realm's money rate -- a server setting this site cannot read -- and pays it out as money (`Creature.cpp:1650`, `LootMgr.cpp:735-746`, `LootHandler.cpp:328`). The two numbers are printed as stored; the realm keeps no unit beside them.
Quests this creature is part of
Neither of this realm's creature relation tables names this entry, so no quest is started or finished at it. That is the ordinary case: 3,908 and 4,069 rows in those tables, against 10,381 entries.
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