Stormpike Battleguard
Sulfuras · creature entry 14284 · humanoid (type 7)
- Entry
- 14284
- Name, as the realm stores it
- Stormpike Battleguard
- Level
- 61
- Creature type
- humanoid (type 7)
- Elite rank
- elite (rank 1)
- Pet family
- no pet family (0)
- Stat class (`unit_class`)
- 1
- Faction id
- 1216
- NPC flags
- 0
- Scripted AI the row names
- EventAI
- Patch row answered
- 1
This realm holds 15,217 creature rows for 10,381 distinct entries, and 4,405 of those entries carry more than one patch row. This page answers with the newest row the realm itself carries, and the number above is that row's own patch value -- not a claim about which patch the server is running. The daemon's own load query adds one bound this site cannot: `patch <= <the patch the server is running>` (`ObjectMgr.cpp:1193`).
In this realm's world
This realm places this creature 32 times. Its placement rows carry patch_min 1 and patch_max 10, which is how the daemon decides which builds a placement exists in; this site reports that range and does not resolve it against a live patch.
The loot table holds 5 rows under its own entry. The daemon draws loot by `loot_id`, not by entry, and this page counts the same way and lists the same way.
This row's `skinning_loot_id` is 0, so the daemon offers no skinning at this creature.
What this loot template holds
- 100% Stormpike Soldier's Blood
- 33.33% Runecloth
- 6.46% Morning Glory Dew
- 6.46% Scroll of Stamina IV
-
5%
entry 24024 one of loot group 24024
- 0% Twill Belt group 1
- 0% Twill Boots group 1
- 0% Twill Bracers group 1
- 0% Twill Cloak group 1
- 0% Twill Gloves group 1
- 0% Twill Pants group 1
- 0% Twill Shoulderpads group 1
- 0% Twill Vest group 1
- 0% Smooth Leather Belt group 1
- 0% Smooth Leather Boots group 1
- 0% Smooth Leather Bracers group 1
- 0% Smooth Cloak group 1
- 0% Smooth Leather Gloves group 1
- 0% Smooth Leather Pants group 1
- 0% Smooth Leather Shoulderpads group 1
- 0% Smooth Leather Armor group 1
- 0% Deflecting Tower group 1
- 0% Crested Buckler group 1
- 0% Laminated Scale Belt group 1
- 0% Laminated Scale Boots group 1
- 0% Laminated Scale Bracers group 1
- 0% Laminated Scale Cloak group 1
- 0% Laminated Scale Gloves group 1
- 0% Laminated Scale Pants group 1
- 0% Laminated Scale Shoulderpads group 1
- 0% Laminated Scale Armor group 1
- 0% Light Plate Chestpiece group 1
- 0% Light Plate Belt group 1
- 0% Light Plate Boots group 1
- 0% Light Plate Bracers group 1
- 0% Light Plate Gloves group 1
- 0% Light Plate Pants group 1
- 0% Light Plate Shoulderpads group 1
- 0% Laminated Scale Circlet group 1
- 0% Smooth Leather Helmet group 1
- 0% Twill Cover group 1
- 0% Light Plate Helmet group 1
- 0% Fine Longsword group 1
- 0% Tapered Greatsword group 1
- 0% Jagged Axe group 1
- 0% Balanced War Axe group 1
- 0% Clout Mace group 1
- 0% Bulky Maul group 1
- 0% Spiked Dagger group 1
- 0% Stout War Staff group 1
- 0% Primed Musket group 1
The rows indented under a group are that group's rows in this realm's `reference_loot_template`, and the number beside each is the realm's own `groupid`, which marks rows the daemon rolls against one another. Neither chance here is combined with the other: this site does not model the roll.
This row's `vendor_id` is 0: the daemon's own loader treats a non-zero vendor id as a vendor template and reports a creature that names one without the vendor flag as a data error (`ObjectMgr.cpp:1596-1599`).
Health this creature would have
| Factor | As stored |
|---|---|
| Base health for stat class 1 at level 61 | 3,144 |
| Base armor | 3,521 |
The daemon multiplies those two numbers and one more it reads from the server's own settings -- a per-rank rate that a read-only database connection cannot see -- and the result is the health a player sees (`Creature.cpp:1802-1803`, `:1856-1871`). So this page shows the factors rather than a total: a total printed here would be this site's guess at a setting it cannot read. The rank number is not an ordered scale either: in the realm's own header world boss is 3 and rare is 4, and the code tests rank against `CREATURE_ELITE_ELITE` (`Creature.cpp:2717`), which is why an elite word and a rank number are shown side by side instead of one standing in for the other.
Resistances
Every resistance column in this row holds 0: holy_res, fire_res, nature_res, frost_res, shadow_res, arcane_res.
Money it would carry
The row stores 432 and 569, and the daemon draws a number between them, multiplies it by the realm's money rate -- a server setting this site cannot read -- and pays it out as money (`Creature.cpp:1650`, `LootMgr.cpp:735-746`, `LootHandler.cpp:328`). The two numbers are printed as stored; the realm keeps no unit beside them.
Quests this creature is part of
Neither of this realm's creature relation tables names this entry, so no quest is started or finished at it. That is the ordinary case: 3,908 and 4,069 rows in those tables, against 10,381 entries.
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