Wandering Spirit
Sulfuras · creature entry 1532 · undead (type 6)
- Entry
- 1532
- Name, as the realm stores it
- Wandering Spirit
- Level
- 10 to 11, depending on where it is placed
- Creature type
- undead (type 6)
- Elite rank
- normal (rank 0)
- Pet family
- no pet family (0)
- Stat class (`unit_class`)
- 1
- Faction id
- 21
- NPC flags
- 0
- Scripted AI the row names
- EventAI
- Patch row answered
- 0
This realm holds 15,217 creature rows for 10,381 distinct entries, and 4,405 of those entries carry more than one patch row. This page answers with the newest row the realm itself carries, and the number above is that row's own patch value -- not a claim about which patch the server is running. The daemon's own load query adds one bound this site cannot: `patch <= <the patch the server is running>` (`ObjectMgr.cpp:1193`).
In this realm's world
This realm places this creature 12 times. Its placement rows carry patch_min 0 and patch_max 10, which is how the daemon decides which builds a placement exists in; this site reports that range and does not resolve it against a live patch.
The loot table holds 106 rows under its own entry. The daemon draws loot by `loot_id`, not by entry, and this page counts the same way and lists the same way.
This row's `skinning_loot_id` is 0, so the daemon offers no skinning at this creature.
What this loot template holds
- 30.24% Linen Cloth
- 7.82% Forest Mushroom Cap
- 3.5% Refreshing Spring Water
- 2.58% Minor Healing Potion
- 1.52% Scroll of Protection
- 1.44% Scroll of Spirit
- 0.75% Blue Leather Bag
- 0.72% Malachite
- 0.52% Tigerseye
- 0.48% Rusty Hatchet
- 0.26% Disciple's Cloak
- 0.26% Disciple's Bracers
- 0.25% Small Red Pouch
- 0.25% Small Blue Pouch
- 0.25% Small Brown Pouch
- 0.25% Small Black Pouch
- 0.25% Small Green Pouch
- 0.24% Burnt Leather Gloves
- 0.24% Disciple's Gloves
- 0.22% Warrior's Boots
- 0.22% Disciple's Sash
- 0.21% Pioneer Bracers
- 0.2% Disciple's Boots
- 0.16% Billy Club
- 0.14% Warrior's Bracers
- 0.12% Journeyman's Boots
- 0.12% Journeyman's Gloves
- 0.12% Hunting Rifle
- 0.1% Lumberjack Axe
- 0.1% Pattern: Red Linen Robe
- 0.1% Warrior's Gloves
- 0.1% Plans: Copper Chain Vest
- 0.1% Journeyman's Belt
- 0.1% Veteran Cloak
- 0.09% Simple Shoes
- 0.09% Gypsy Bands
- 0.08% Spellbinder Belt
- 0.08% Gypsy Gloves
- 0.07% Burnt Leather Boots
- 0.07% Infantry Boots
- 0.07% Infantry Gauntlets
- 0.07% Pioneer Gloves
- 0.07% Simple Cape
- 0.07% Gypsy Sandals
- 0.06% Shadowgem
- 0.06% Warrior's Shield
- 0.06% Copper Ore
- 0.06% Burnt Leather Belt
- 0.06% Infantry Cloak
- 0.06% Pioneer Boots
- 0.06% Cadet Bracers
- 0.06% Cadet Cloak
- 0.04% Pattern: White Leather Jerkin
- 0.04% Recipe: Elixir of Minor Agility
- 0.04% Rough Stone
- 0.04% Hunting Cloak
- 0.04% Pattern: Red Linen Vest
- 0.04% Spellbinder Cloak
- 0.04% Infantry Belt
- 0.04% Pioneer Belt
- 0.04% Pioneer Cloak
- 0.04% Simple Bands
- 0.04% Simple Gloves
- 0.04% Gypsy Cloak
- 0.04% Cadet Boots
- 0.02% Silverleaf
- 0.02% Pattern: Fine Leather Boots
- 0.02% Pattern: Fine Leather Gloves
- 0.02% Pattern: Dark Leather Tunic
- 0.02% Earthroot
- 0.02% Recipe: Swiftness Potion
- 0.02% Red Leather Bag
- 0.02% Spellbinder Boots
- 0.02% Hunting Boots
- 0.02% Plans: Gemmed Copper Gauntlets
- 0.02% Pattern: Green Woolen Bag
- 0.02% Pattern: Red Woolen Boots
- 0.02% Pattern: Heavy Woolen Cloak
- 0.02% Schematic: Mechanical Squirrel
- 0.02% Schematic: Small Seaforium Charge
- 0.02% Shiny Red Apple
- 0.02% Veteran Girdle
- 0.02% White Leather Bag
- 0.02% Formula: Enchant Chest - Minor Mana
- 0.02% Formula: Enchant Weapon - Minor Beastslayer
- 0.02% Soldier's Cloak
- 0.02% Bard's Cloak
- 0.02% Pattern: Rugged Leather Pants
- 0.02% Spellbinder Gloves
- 0.02% Veteran Boots
- 0.02% Hunting Bracers
- 0.02% Veteran Bracers
- 0.02% Spellbinder Bracers
- 0.02% Hunting Belt
- 0.02% Green Leather Bag
- 0.02% Infantry Bracers
- 0.02% Pioneer Buckler
- 0.02% Simple Cord
- 0.02% Gypsy Sash
- 0.02% Cadet Belt
The first 100 rows of this key's rows, likeliest first. The realm holds more, and this page does not chase them.
This row's `vendor_id` is 0: the daemon's own loader treats a non-zero vendor id as a vendor template and reports a creature that names one without the vendor flag as a data error (`ObjectMgr.cpp:1596-1599`).
Health this creature would have
This realm's stat table has no row for this creature's stat class and level, so the health a creature would have is not something this site can work out. The daemon itself logs that gap at startup.
Resistances
Every resistance column in this row holds 0: holy_res, fire_res, nature_res, frost_res, shadow_res, arcane_res.
Money it would carry
The row stores 3 and 20, and the daemon draws a number between them, multiplies it by the realm's money rate -- a server setting this site cannot read -- and pays it out as money (`Creature.cpp:1650`, `LootMgr.cpp:735-746`, `LootHandler.cpp:328`). The two numbers are printed as stored; the realm keeps no unit beside them.
Quests this creature is part of
Neither of this realm's creature relation tables names this entry, so no quest is started or finished at it. That is the ordinary case: 3,908 and 4,069 rows in those tables, against 10,381 entries.
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