Darkmaster Gandling
Sulfuras · creature entry 1853 · humanoid (type 7)
- Entry
- 1853
- Name, as the realm stores it
- Darkmaster Gandling
- Level
- 61
- Creature type
- humanoid (type 7)
- Elite rank
- elite (rank 1)
- Pet family
- no pet family (0)
- Stat class (`unit_class`)
- 2
- Faction id
- 21
- NPC flags
- 0
- Scripted AI the row names
- EventAI
- Patch row answered
- 0
This realm holds 15,217 creature rows for 10,381 distinct entries, and 4,405 of those entries carry more than one patch row. This page answers with the newest row the realm itself carries, and the number above is that row's own patch value -- not a claim about which patch the server is running. The daemon's own load query adds one bound this site cannot: `patch <= <the patch the server is running>` (`ObjectMgr.cpp:1193`).
In this realm's world
Nothing in this realm's world is placed from this entry. The template row exists and the world never uses it -- of 10,381 creature entries, 7,433 appear in the placement table.
The loot table holds 11 rows under its own entry. The daemon draws loot by `loot_id`, not by entry, and this page counts the same way and lists the same way.
This row's `skinning_loot_id` is 0, so the daemon offers no skinning at this creature.
What this loot template holds
- 100% Corruptor's Scourgestone
- 100% Green Winter Hat
-
100%
entry 30109 one of loot group 30109
- 0% Boots of the Shrieker group 1
- 0% Bonecreeper Stylus group 1
- 0% Tombstone Breastplate group 1
- 0% Detention Strap group 1
- 0% Vigorsteel Vambraces group 1
- 0% Silent Fang group 1
- 0% Witchblade group 1
- 0% Don Mauricio's Band of Domination group 1
-
100%
entry 30110 one of loot group 30110
- 0% Coif of Elements group 1
- 0% Beaststalker's Cap group 1
- 0% Magister's Crown group 1
- 0% Devout Crown group 1
- 0% Dreadmist Mask group 1
- 0% Shadowcraft Cap group 1
- 0% Wildheart Cowl group 1
- 0% Lightforge Helm group 1
- 0% Helm of Valor group 1
- 10% Recipe: Major Mana Potion
- 7% Pattern: Robe of the Void
- 3% Ace of Portals
- 1% Headmaster's Charge
- 1% Ace of Portals
- 0.15% Headmaster's Charge
-
0.1%
entry 30561 one of loot group 30561
- 0% Earthborn Kilt group 1
- 0% Maiden's Circle group 1
- 0% Bludstone Hammer group 1
- 0% Band of the Hierophant group 1
- 0% Magiskull Cuffs group 1
- 0% Spaulders of the Unseen group 1
- 0% Drakesfire Epaulets group 1
- 0% Codex: Prayer of Fortitude II group 1
- 0% Book: Gift of the Wild II group 1
- 0% Tome of Arcane Brilliance group 1
- 0% Innervating Band group 1
- 0% Belt of the Ordained group 1
The rows indented under a group are that group's rows in this realm's `reference_loot_template`, and the number beside each is the realm's own `groupid`, which marks rows the daemon rolls against one another. Neither chance here is combined with the other: this site does not model the roll.
This row's `vendor_id` is 0: the daemon's own loader treats a non-zero vendor id as a vendor template and reports a creature that names one without the vendor flag as a data error (`ObjectMgr.cpp:1596-1599`).
Health this creature would have
| Factor | As stored |
|---|---|
| Base health for stat class 2 at level 61 | 2,515 |
| Base mana | 2,486 |
| Base armor | 2,835 |
The daemon multiplies those two numbers and one more it reads from the server's own settings -- a per-rank rate that a read-only database connection cannot see -- and the result is the health a player sees (`Creature.cpp:1802-1803`, `:1856-1871`). So this page shows the factors rather than a total: a total printed here would be this site's guess at a setting it cannot read. The rank number is not an ordered scale either: in the realm's own header world boss is 3 and rare is 4, and the code tests rank against `CREATURE_ELITE_ELITE` (`Creature.cpp:2717`), which is why an elite word and a rank number are shown side by side instead of one standing in for the other.
Resistances
Every resistance column in this row holds 0: holy_res, fire_res, nature_res, frost_res, shadow_res, arcane_res.
Money it would carry
The row stores 503 and 2625, and the daemon draws a number between them, multiplies it by the realm's money rate -- a server setting this site cannot read -- and pays it out as money (`Creature.cpp:1650`, `LootMgr.cpp:735-746`, `LootHandler.cpp:328`). The two numbers are printed as stored; the realm keeps no unit beside them.
Quests this creature is part of
Neither of this realm's creature relation tables names this entry, so no quest is started or finished at it. That is the ordinary case: 3,908 and 4,069 rows in those tables, against 10,381 entries.
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