Mangeclaw
Sulfuras · creature entry 1961 · beast (type 1)
- Entry
- 1961
- Name, as the realm stores it
- Mangeclaw
- Level
- 11
- Creature type
- beast (type 1)
- Elite rank
- normal (rank 0)
- Pet family
- bear (family 4)
- Stat class (`unit_class`)
- 1
- Faction id
- 44
- NPC flags
- 0
- Patch row answered
- 0
This realm holds 15,217 creature rows for 10,381 distinct entries, and 4,405 of those entries carry more than one patch row. This page answers with the newest row the realm itself carries, and the number above is that row's own patch value -- not a claim about which patch the server is running. The daemon's own load query adds one bound this site cannot: `patch <= <the patch the server is running>` (`ObjectMgr.cpp:1193`).
In this realm's world
This realm places this creature once. Its placement rows carry patch_min 0 and patch_max 10, which is how the daemon decides which builds a placement exists in; this site reports that range and does not resolve it against a live patch.
The loot table holds 82 rows under its own entry. The daemon draws loot by `loot_id`, not by entry, and this page counts the same way and lists the same way.
The skinning table holds 3 rows under this row's skinning id 1961.
What this loot template holds
- 31.11% Bear Meat
- 29.33% Bear Meat
- 27.27% Rotting Bear Carcass
- 26.46% Chipped Bear Tooth
- 20.2% Large Bear Tooth
- 19.6% Bloody Bear Paw
- 2.02% Tigerseye
- 1.21% Sharp Claw
- 0.74% Copper Ore
- 0.68% Disciple's Gloves
- 0.66% Malachite
- 0.62% Shadowgem
- 0.61% Infantry Gauntlets
- 0.6% Disciple's Boots
- 0.56% Cadet Cloak
-
0.5%
entry 30019 one of loot group 30019
- 0% Notched Shortsword group 1
- 0% Carving Knife group 1
- 0% Journeyman's Vest group 1
- 0% Journeyman's Pants group 1
- 0% Burnt Leather Vest group 1
- 0% Burnt Leather Breeches group 1
- 0% Warrior's Tunic group 1
- 0% Warrior's Pants group 1
- 0% Scalping Tomahawk group 1
- 0% Severing Axe group 1
- 0% Journeyman's Robe group 1
- 0% Infantry Shield group 1
- 0% Training Sword group 1
- 0% Hunting Bow group 1
- 0% Beaded Britches group 1
- 0% Beaded Robe group 1
- 0% Beaded Wraps group 1
- 0% Primal Leggings group 1
- 0% Primal Wraps group 1
- 0% Charger's Pants group 1
- 0% Charger's Armor group 1
- 0% Journeyman's Stave group 1
- 0% Beaded Orb group 1
-
0.5%
entry 30020 one of loot group 30020
- 0% Priest's Mace group 1
- 0% Short Bastard Sword group 1
- 0% Battle Chain Pants group 1
- 0% Battle Chain Tunic group 1
- 0% Tribal Pants group 1
- 0% Tribal Vest group 1
- 0% Ancestral Woollies group 1
- 0% Ancestral Tunic group 1
- 0% Spiked Club group 1
- 0% Sturdy Quarterstaff group 1
- 0% Compact Shotgun group 1
- 0% Fire Wand group 1
- 0% Disciple's Vest group 1
- 0% Disciple's Pants group 1
- 0% Pioneer Tunic group 1
- 0% Pioneer Trousers group 1
- 0% Infantry Tunic group 1
- 0% Infantry Leggings group 1
- 0% Disciple's Robe group 1
- 0% Ancestral Robe group 1
- 0% Gypsy Buckler group 1
- 0% Cadet Shield group 1
- 0% Grizzly Buckler group 1
- 0% War Torn Shield group 1
- 0% Disciple's Stein group 1
- 0% Ancestral Orb group 1
-
0.5%
entry 30021 one of loot group 30021
- 0% Dwarven Hatchet group 1
- 0% Curved Dagger group 1
- 0% Hunting Gloves group 1
- 0% Veteran Leggings group 1
- 0% Veteran Gloves group 1
- 0% Heavy Shortbow group 1
- 0% Brackwater Boots group 1
- 0% Barbaric Cloth Boots group 1
- 0% Barbaric Cloth Gloves group 1
- 0% Ceremonial Leather Gloves group 1
- 0% Veteran Shield group 1
- 0% Hunting Buckler group 1
- 0% Ceremonial Buckler group 1
- 0% Brackwater Shield group 1
- 0% Staunch Hammer group 1
- 0% Birchwood Maul group 1
- 0% Shadow Wand group 1
- 0% Willow Boots group 1
- 0% Willow Cape group 1
- 0% Willow Bracers group 1
- 0% Soldier's Wristguards group 1
- 0% Bard's Bracers group 1
- 0% Bard's Belt group 1
- 0% Simple Britches group 1
- 0% Simple Robe group 1
- 0% Simple Blouse group 1
- 0% Gypsy Trousers group 1
- 0% Gypsy Tunic group 1
- 0% Cadet Leggings group 1
- 0% Cadet Vest group 1
- 0% Native Pants group 1
- 0% Aboriginal Sash group 1
- 0% Mystic's Cape group 1
- 0% Lupine Cord group 1
- 0% Grizzly Pants group 1
- 0% Feral Cloak group 1
- 0% War Torn Pants group 1
- 0% Bloodspattered Gloves group 1
- 0% Bloodspattered Sash group 1
- 0% Bloodspattered Wristbands group 1
- 0% Simple Branch group 1
- 0% Native Branch group 1
- 0.42% Disciple's Cloak
- 0.42% Disciple's Bracers
- 0.4% Infantry Bracers
- 0.4% Infantry Belt
- 0.4% Pioneer Gloves
- 0.4% Simple Cape
- 0.36% Rough Stone
- 0.36% Disciple's Sash
- 0.34% Burnt Leather Gloves
- 0.34% Gypsy Cloak
- 0.32% Simple Cord
- 0.3% Pattern: Fine Leather Gloves
- 0.28% Spellbinder Bracers
- 0.22% Warrior's Boots
- 0.22% White Leather Bag
- 0.2% Blue Leather Bag
- 0.2% Hunting Bracers
- 0.2% Spellbinder Cloak
- 0.2% Spellbinder Belt
- 0.2% Hunting Cloak
- 0.2% Hunting Belt
- 0.2% Infantry Boots
- 0.2% Pioneer Belt
- 0.2% Pioneer Boots
- 0.2% Pioneer Bracers
- 0.2% Simple Shoes
- 0.2% Simple Gloves
- 0.2% Gypsy Bands
- 0.2% Cadet Belt
- 0.2% Cadet Boots
- 0.2% Plans: Gemmed Copper Gauntlets
- 0.2% Veteran Cloak
- 0.18% Simple Bands
- 0.18% Gypsy Sandals
- 0.14% Schematic: Mechanical Squirrel
- 0.14% Formula: Enchant Chest - Minor Mana
- 0.14% Cadet Gauntlets
- 0.12% Recipe: Swiftness Potion
- 0.12% Veteran Bracers
- 0.12% Veteran Girdle
- 0.12% Pattern: Red Linen Vest
- 0.12% Gypsy Sash
- 0.12% Cadet Bracers
- 0.08% Pattern: White Leather Jerkin
- 0.08% Pattern: Red Linen Robe
- 0.08% Spellbinder Boots
- 0.08% Spellbinder Gloves
- 0.08% Plans: Copper Chain Vest
- 0.08% Green Leather Bag
- 0.08% Soldier's Cloak
- 0.08% Bard's Cloak
- 0.08% Pattern: Rugged Leather Pants
- 0.06% Pattern: Fine Leather Boots
- 0.06% Red Leather Bag
- 0.06% Gypsy Gloves
- 0.02% Recipe: Elixir of Minor Agility
- 0.02% Plans: Runed Copper Breastplate
- 0.02% Veteran Boots
- 0.02% Pattern: Hillman's Leather Vest
- 0.02% Pattern: Heavy Woolen Cloak
- 0.02% Schematic: Small Seaforium Charge
- 0.02% Clam Meat
- 0.02% Formula: Enchant Weapon - Minor Beastslayer
- -100% Mangy Claw
The rows indented under a group are that group's rows in this realm's `reference_loot_template`, and the number beside each is the realm's own `groupid`, which marks rows the daemon rolls against one another. Neither chance here is combined with the other: this site does not model the roll.
Skinning
- 71.84% Light Leather
- 17.48% Ruined Leather Scraps
- 10.68% Light Hide
This row's `vendor_id` is 0: the daemon's own loader treats a non-zero vendor id as a vendor template and reports a creature that names one without the vendor flag as a data error (`ObjectMgr.cpp:1596-1599`).
Health this creature would have
| Factor | As stored |
|---|---|
| Base health for stat class 1 at level 11 | 222 |
| Base armor | 518 |
The daemon multiplies those two numbers and one more it reads from the server's own settings -- a per-rank rate that a read-only database connection cannot see -- and the result is the health a player sees (`Creature.cpp:1802-1803`, `:1856-1871`). So this page shows the factors rather than a total: a total printed here would be this site's guess at a setting it cannot read. The rank number is not an ordered scale either: in the realm's own header world boss is 3 and rare is 4, and the code tests rank against `CREATURE_ELITE_ELITE` (`Creature.cpp:2717`), which is why an elite word and a rank number are shown side by side instead of one standing in for the other.
Resistances
Every resistance column in this row holds 0: holy_res, fire_res, nature_res, frost_res, shadow_res, arcane_res.
Money it would carry
Both money columns hold 0, and the daemon skips money entirely when the maximum is 0 (`LootMgr.cpp:737`): this creature would carry none.
Quests this creature is part of
Neither of this realm's creature relation tables names this entry, so no quest is started or finished at it. That is the ordinary case: 3,908 and 4,069 rows in those tables, against 10,381 entries.
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