Councilman Higarth Pyrewood Council
Sulfuras · creature entry 2066 · humanoid (type 7)
- Entry
- 2066
- Name, as the realm stores it
- Councilman Higarth
- Title beside the name
- Pyrewood Council
- Level
- 13
- Creature type
- humanoid (type 7)
- Elite rank
- elite (rank 1)
- Pet family
- no pet family (0)
- Stat class (`unit_class`)
- 1
- Faction id
- 16
- NPC flags
- 0
- Scripted AI the row names
- EventAI
- Patch row answered
- 0
This realm holds 15,217 creature rows for 10,381 distinct entries, and 4,405 of those entries carry more than one patch row. This page answers with the newest row the realm itself carries, and the number above is that row's own patch value -- not a claim about which patch the server is running. The daemon's own load query adds one bound this site cannot: `patch <= <the patch the server is running>` (`ObjectMgr.cpp:1193`).
In this realm's world
Nothing in this realm's world is placed from this entry. The template row exists and the world never uses it -- of 10,381 creature entries, 7,433 appear in the placement table.
The loot table holds 34 rows under its own entry. The daemon draws loot by `loot_id`, not by entry, and this page counts the same way and lists the same way.
This row's `skinning_loot_id` is 0, so the daemon offers no skinning at this creature.
What this loot template holds
- 33.59% Linen Cloth
- 6.87% Dalaran Sharp
-
5%
entry 30018 one of loot group 30018
- 0% Calico Shoes group 1
- 0% Calico Cloak group 1
- 0% Calico Gloves group 1
- 0% Calico Pants group 1
- 0% Calico Tunic group 1
- 0% Warped Leather Belt group 1
- 0% Warped Leather Boots group 1
- 0% Warped Leather Bracers group 1
- 0% Warped Cloak group 1
- 0% Warped Leather Gloves group 1
- 0% Warped Leather Pants group 1
- 0% Warped Leather Vest group 1
- 0% Heavy Hammer group 1
- 0% Commoner's Sword group 1
- 0% Crude Battle Axe group 1
- 0% Old Greatsword group 1
- 0% Rusty Warhammer group 1
- 0% Rough Wooden Staff group 1
- 0% Worn Hatchet group 1
- 0% Worn Mail Belt group 1
- 0% Worn Mail Boots group 1
- 0% Worn Mail Bracers group 1
- 0% Worn Cloak group 1
- 0% Worn Mail Gloves group 1
- 0% Worn Mail Pants group 1
- 0% Worn Mail Vest group 1
- 0% Wooden Buckler group 1
- 0% Wooden Shield group 1
- 0% Fisherman Knife group 1
- 0% Feeble Shortbow group 1
- 0% Cheap Blunderbuss group 1
- 0% Calico Belt group 1
- 0% Calico Bracers group 1
- 3.05% Ice Cold Milk
- 2.29% Lesser Healing Potion
- 2.22% Tigerseye
- 1.53% Minor Mana Potion
- 1.53% Gypsy Gloves
-
1%
entry 30020 one of loot group 30020
- 0% Priest's Mace group 1
- 0% Short Bastard Sword group 1
- 0% Battle Chain Pants group 1
- 0% Battle Chain Tunic group 1
- 0% Tribal Pants group 1
- 0% Tribal Vest group 1
- 0% Ancestral Woollies group 1
- 0% Ancestral Tunic group 1
- 0% Spiked Club group 1
- 0% Sturdy Quarterstaff group 1
- 0% Compact Shotgun group 1
- 0% Fire Wand group 1
- 0% Disciple's Vest group 1
- 0% Disciple's Pants group 1
- 0% Pioneer Tunic group 1
- 0% Pioneer Trousers group 1
- 0% Infantry Tunic group 1
- 0% Infantry Leggings group 1
- 0% Disciple's Robe group 1
- 0% Ancestral Robe group 1
- 0% Gypsy Buckler group 1
- 0% Cadet Shield group 1
- 0% Grizzly Buckler group 1
- 0% War Torn Shield group 1
- 0% Disciple's Stein group 1
- 0% Ancestral Orb group 1
-
1%
entry 30021 one of loot group 30021
- 0% Dwarven Hatchet group 1
- 0% Curved Dagger group 1
- 0% Hunting Gloves group 1
- 0% Veteran Leggings group 1
- 0% Veteran Gloves group 1
- 0% Heavy Shortbow group 1
- 0% Brackwater Boots group 1
- 0% Barbaric Cloth Boots group 1
- 0% Barbaric Cloth Gloves group 1
- 0% Ceremonial Leather Gloves group 1
- 0% Veteran Shield group 1
- 0% Hunting Buckler group 1
- 0% Ceremonial Buckler group 1
- 0% Brackwater Shield group 1
- 0% Staunch Hammer group 1
- 0% Birchwood Maul group 1
- 0% Shadow Wand group 1
- 0% Willow Boots group 1
- 0% Willow Cape group 1
- 0% Willow Bracers group 1
- 0% Soldier's Wristguards group 1
- 0% Bard's Bracers group 1
- 0% Bard's Belt group 1
- 0% Simple Britches group 1
- 0% Simple Robe group 1
- 0% Simple Blouse group 1
- 0% Gypsy Trousers group 1
- 0% Gypsy Tunic group 1
- 0% Cadet Leggings group 1
- 0% Cadet Vest group 1
- 0% Native Pants group 1
- 0% Aboriginal Sash group 1
- 0% Mystic's Cape group 1
- 0% Lupine Cord group 1
- 0% Grizzly Pants group 1
- 0% Feral Cloak group 1
- 0% War Torn Pants group 1
- 0% Bloodspattered Gloves group 1
- 0% Bloodspattered Sash group 1
- 0% Bloodspattered Wristbands group 1
- 0% Simple Branch group 1
- 0% Native Branch group 1
-
1%
entry 30038 one of loot group 30038
- 0% Sergeant's Warhammer group 1
- 0% Spellbinder Vest group 1
- 0% Spellbinder Pants group 1
- 0% Hunting Tunic group 1
- 0% Hunting Pants group 1
- 0% Veteran Armor group 1
- 0% Seer's Boots group 1
- 0% Inscribed Leather Bracers group 1
- 0% Brackwater Leggings group 1
- 0% Barbaric Loincloth group 1
- 0% Ceremonial Leather Loincloth group 1
- 0% Seer's Cuffs group 1
- 0% Merc Sword group 1
- 0% War Knife group 1
- 0% Inscribed Cloak group 1
- 0% Blazing Wand group 1
- 0% Seer's Cape group 1
- 0% Inscribed Leather Belt group 1
- 0% Spellbinder Robe group 1
- 0% Willow Belt group 1
- 0% Willow Gloves group 1
- 0% Soldier's Leggings group 1
- 0% Soldier's Gauntlets group 1
- 0% Soldier's Girdle group 1
- 0% Soldier's Boots group 1
- 0% Bard's Gloves group 1
- 0% Bard's Boots group 1
- 0% Bard's Buckler group 1
- 0% Soldier's Shield group 1
- 0% Raider's Bracers group 1
- 0% Raider's Cloak group 1
- 0% Mystic's Belt group 1
- 0% Native Vest group 1
- 0% Native Robe group 1
- 0% Aboriginal Footwraps group 1
- 0% Aboriginal Gloves group 1
- 0% Aboriginal Loincloth group 1
- 0% Ritual Cape group 1
- 0% Mystic's Bracelets group 1
- 0% Prospector's Cuffs group 1
- 0% Prospector's Cloak group 1
- 0% War Paint Anklewraps group 1
- 0% War Paint Bindings group 1
- 0% War Paint Cloak group 1
- 0% War Paint Waistband group 1
- 0% Lupine Slippers group 1
- 0% Lupine Buckler group 1
- 0% Lupine Handwraps group 1
- 0% Raider Shortsword group 1
- 0% Twin-bladed Axe group 1
- 0% Grizzly Jerkin group 1
- 0% Feral Bindings group 1
- 0% Feral Cord group 1
- 0% War Torn Tunic group 1
- 0% Bloodspattered Sabatons group 1
- 0% Outrunner's Cloak group 1
- 0% Spellbinder Orb group 1
- 0.76% Hunting Boots
- 0.76% Simple Cord
- 0.76% Simple Bands
- 0.66% Scroll of Intellect
- 0.66% Hunting Cloak
- 0.44% Spellbinder Gloves
- 0.44% Veteran Girdle
- 0.44% Spellbinder Belt
- 0.4% Spellbinder Boots
- 0.24% Spellbinder Bracers
- 0.22% Malachite
- 0.22% Scroll of Spirit
- 0.22% Scroll of Protection
- 0.22% Veteran Bracers
- 0.22% Hunting Belt
- 0.22% Pattern: Red Linen Vest
- 0.22% Gypsy Sandals
- 0.22% Gypsy Bands
- 0.22% Cadet Bracers
- 0.08% Scroll of Stamina
- 0.08% Simple Shoes
- 0.08% Simple Gloves
- 0.08% Cadet Gauntlets
The rows indented under a group are that group's rows in this realm's `reference_loot_template`, and the number beside each is the realm's own `groupid`, which marks rows the daemon rolls against one another. Neither chance here is combined with the other: this site does not model the roll.
This row's `vendor_id` is 0: the daemon's own loader treats a non-zero vendor id as a vendor template and reports a creature that names one without the vendor flag as a data error (`ObjectMgr.cpp:1596-1599`).
Health this creature would have
| Factor | As stored |
|---|---|
| Base health for stat class 1 at level 13 | 273 |
| Base armor | 585 |
The daemon multiplies those two numbers and one more it reads from the server's own settings -- a per-rank rate that a read-only database connection cannot see -- and the result is the health a player sees (`Creature.cpp:1802-1803`, `:1856-1871`). So this page shows the factors rather than a total: a total printed here would be this site's guess at a setting it cannot read. The rank number is not an ordered scale either: in the realm's own header world boss is 3 and rare is 4, and the code tests rank against `CREATURE_ELITE_ELITE` (`Creature.cpp:2717`), which is why an elite word and a rank number are shown side by side instead of one standing in for the other.
Resistances
Every resistance column in this row holds 0: holy_res, fire_res, nature_res, frost_res, shadow_res, arcane_res.
Money it would carry
The row stores 9 and 50, and the daemon draws a number between them, multiplies it by the realm's money rate -- a server setting this site cannot read -- and pays it out as money (`Creature.cpp:1650`, `LootMgr.cpp:735-746`, `LootHandler.cpp:328`). The two numbers are printed as stored; the realm keeps no unit beside them.
Quests this creature is part of
Neither of this realm's creature relation tables names this entry, so no quest is started or finished at it. That is the ordinary case: 3,908 and 4,069 rows in those tables, against 10,381 entries.
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