Kolkar Wrangler
Sulfuras · creature entry 3272 · humanoid (type 7)
- Entry
- 3272
- Name, as the realm stores it
- Kolkar Wrangler
- Level
- 12 to 13, depending on where it is placed
- Creature type
- humanoid (type 7)
- Elite rank
- normal (rank 0)
- Pet family
- no pet family (0)
- Stat class (`unit_class`)
- 1
- Faction id
- 130
- NPC flags
- 0
- Scripted AI the row names
- EventAI
- Patch row answered
- 1
This realm holds 15,217 creature rows for 10,381 distinct entries, and 4,405 of those entries carry more than one patch row. This page answers with the newest row the realm itself carries, and the number above is that row's own patch value -- not a claim about which patch the server is running. The daemon's own load query adds one bound this site cannot: `patch <= <the patch the server is running>` (`ObjectMgr.cpp:1193`).
In this realm's world
This realm places this creature 70 times. Its placement rows carry patch_min 0 and patch_max 10, which is how the daemon decides which builds a placement exists in; this site reports that range and does not resolve it against a live patch.
The loot table holds 104 rows under its own entry. The daemon draws loot by `loot_id`, not by entry, and this page counts the same way and lists the same way.
This row's `skinning_loot_id` is 0, so the daemon offers no skinning at this creature.
What this loot template holds
- 38.56% Linen Cloth
- 4.48% Haunch of Meat
- 2.84% Kolkar Booty Key
-
2.5%
entry 30018 one of loot group 30018
- 0% Calico Shoes group 1
- 0% Calico Cloak group 1
- 0% Calico Gloves group 1
- 0% Calico Pants group 1
- 0% Calico Tunic group 1
- 0% Warped Leather Belt group 1
- 0% Warped Leather Boots group 1
- 0% Warped Leather Bracers group 1
- 0% Warped Cloak group 1
- 0% Warped Leather Gloves group 1
- 0% Warped Leather Pants group 1
- 0% Warped Leather Vest group 1
- 0% Heavy Hammer group 1
- 0% Commoner's Sword group 1
- 0% Crude Battle Axe group 1
- 0% Old Greatsword group 1
- 0% Rusty Warhammer group 1
- 0% Rough Wooden Staff group 1
- 0% Worn Hatchet group 1
- 0% Worn Mail Belt group 1
- 0% Worn Mail Boots group 1
- 0% Worn Mail Bracers group 1
- 0% Worn Cloak group 1
- 0% Worn Mail Gloves group 1
- 0% Worn Mail Pants group 1
- 0% Worn Mail Vest group 1
- 0% Wooden Buckler group 1
- 0% Wooden Shield group 1
- 0% Fisherman Knife group 1
- 0% Feeble Shortbow group 1
- 0% Cheap Blunderbuss group 1
- 0% Calico Belt group 1
- 0% Calico Bracers group 1
- 2.39% Ice Cold Milk
- 1.48% Lesser Healing Potion
- 0.65% Minor Mana Potion
- 0.34% Tigerseye
- 0.26% Scroll of Spirit
- 0.26% Scroll of Protection
- 0.18% Scroll of Intellect
- 0.18% Scroll of Stamina
- 0.12% Native Handwraps
- 0.11% Lupine Cloak
- 0.11% Shadowgem
- 0.11% War Torn Handgrips
- 0.1% Malachite
- 0.1% Barbaric Cloth Bracers
- 0.1% Tribal Gloves
- 0.1% Ceremonial Cloak
- 0.09% Brackwater Cloak
- 0.09% Native Sandals
- 0.09% Barbaric Cloth Cloak
- 0.09% Native Sash
- 0.08% War Torn Girdle
- 0.08% Ancestral Gloves
- 0.07% Brackwater Bracers
- 0.07% Ceremonial Leather Bracers
- 0.07% Grizzly Slippers
- 0.07% War Torn Greaves
- 0.06% Tribal Boots
- 0.06% Battle Chain Boots
- 0.06% Aboriginal Bands
- 0.06% Lupine Cuffs
- 0.05% Grizzly Bracers
- 0.04% Recipe: Savory Deviate Delight
- 0.04% Ceremonial Leather Belt
- 0.03% Aboriginal Cape
- 0.03% Ceremonial Leather Ankleguards
- 0.03% Tribal Buckler
- 0.03% Grizzly Belt
- 0.03% Bloodspattered Cloak
- 0.03% Barbaric Cloth Belt
- 0.03% Native Bands
- 0.02% Battle Chain Gloves
- 0.02% Blue Leather Bag
- 0.02% Brackwater Girdle
- 0.02% Silverleaf
- 0.02% Dalaran Sharp
- 0.02% Mageroyal
- 0.02% Moss Agate
- 0.02% Pattern: Fine Leather Boots
- 0.02% Pattern: White Leather Jerkin
- 0.02% Pattern: Dark Leather Tunic
- 0.02% Peacebloom
- 0.02% Earthroot
- 0.02% Briarthorn
- 0.02% Swiftthistle
- 0.02% Pattern: Red Linen Robe
- 0.02% Copper Ore
- 0.02% Tin Ore
- 0.02% Silver Ore
- 0.02% Rough Stone
- 0.02% Coarse Stone
- 0.02% Plans: Runed Copper Breastplate
- 0.02% Bolt of Linen Cloth
- 0.02% Plans: Copper Chain Vest
- 0.02% Pattern: Green Woolen Bag
- 0.02% Pattern: Hillman's Leather Vest
- 0.02% Pattern: Red Woolen Boots
- 0.02% Pattern: Heavy Woolen Cloak
- 0.02% Schematic: Small Seaforium Charge
- 0.02% Tel'Abim Banana
- 0.02% Longjaw Mud Snapper
- 0.02% Red-speckled Mushroom
- 0.02% Clam Meat
- 0.02% Formula: Enchant Bracer - Minor Spirit
- 0.02% Formula: Enchant Bracer - Minor Strength
- 0.02% Formula: Enchant Weapon - Minor Beastslayer
- 0.02% Recipe: Elixir of Giant Growth
- 0.02% Schematic: EZ-Thro Dynamite
- 0.02% Cadet Bracers
- 0.02% Ancestral Boots
- 0.02% Grizzly Gloves
- 0.02% War Torn Bands
- 0.02% Pattern: Fine Leather Gloves
- 0.02% Plans: Gemmed Copper Gauntlets
- 0.01% Recipe: Swiftness Potion
- 0.01% Brackwater Gauntlets
- 0.01% White Leather Bag
- 0.01% Recipe: Elixir of Minor Agility
- 0.01% Schematic: Mechanical Squirrel
- 0.01% Pattern: Red Linen Vest
- 0.01% Red Leather Bag
- 0.01% Green Leather Bag
- 0.01% Formula: Enchant Chest - Minor Mana
- 0.01% Pattern: Rugged Leather Pants
- 0% Minor Healing Potion
- 0% Hunting Belt
- -80% Centaur Bracers
The first 100 rows of this key's rows, likeliest first. The realm holds more, and this page does not chase them. The rows indented under a group are that group's rows in this realm's `reference_loot_template`, and the number beside each is the realm's own `groupid`, which marks rows the daemon rolls against one another. Neither chance here is combined with the other: this site does not model the roll.
This row's `vendor_id` is 0: the daemon's own loader treats a non-zero vendor id as a vendor template and reports a creature that names one without the vendor flag as a data error (`ObjectMgr.cpp:1596-1599`).
Health this creature would have
This realm's stat table has no row for this creature's stat class and level, so the health a creature would have is not something this site can work out. The daemon itself logs that gap at startup.
Resistances
Every resistance column in this row holds 0: holy_res, fire_res, nature_res, frost_res, shadow_res, arcane_res.
Money it would carry
The row stores 3 and 27, and the daemon draws a number between them, multiplies it by the realm's money rate -- a server setting this site cannot read -- and pays it out as money (`Creature.cpp:1650`, `LootMgr.cpp:735-746`, `LootHandler.cpp:328`). The two numbers are printed as stored; the realm keeps no unit beside them.
Quests this creature is part of
Neither of this realm's creature relation tables names this entry, so no quest is started or finished at it. That is the ordinary case: 3,908 and 4,069 rows in those tables, against 10,381 entries.
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