Register Sign in
Sulfuras

The Zoram Strand

Sulfuras · quest entry 1008

Ashenvale — zone entry 331, named from this realm's area table.

Quest level
19
Required level
14
Base experience value
1,450
Money
0g 11s 0c
Money at the level cap
0g 9s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Shindrell Swiftfire creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Wrathtail Head 20

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

There is evil lurking on our northwestern coast, known as the Zoram Strand.$B$BIt is the resting place of the doomed city of Zoram, destroyed during the Sundering and submerged beneath the seas. It has been lost to the night elves for ages. Lost, and nearly forgotten.$B$BNow, the naga have returned, and for what reason we do not know. But reason matters little; we must slay these fiends and throw them back to the depths!$B$BReturn to me when your mission is complete.

Objectives

Bring 20 Wrathtail Heads to Shindrell Swiftfire in Astranaar.

When the items are handed over

We cannot allow the naga to invade our coasts, $N. It is vital that you go to the Zoram Strand and complete your mission.

What the quest-giver says at the end

Very well done, $N. Your actions in the Zoram Strand against the naga are commendable.$B$BI know your feat was not easily accomplished, for the strength and guile of the naga is well known to the night elves. We know this, for we share a history with them.$B$BIt is a history I care not to repeat.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

Search creatures Search areas Search quests Search items Search spells Search characters Back to the front page