Ruuzel
Sulfuras · quest entry 1009
Ashenvale — zone entry 331, named from this realm's area table.
- Quest level
- 25
- Required level
- 20
- Base experience value
- 2,550
- Money at the level cap
- 0g 15s 60c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Talen | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Ancient Statuette |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
I fear the ancient statuette's secrets will remain forever hidden unless you find the key to its ancient lock.$B$BThat key is a ring, the Ring of Zoram. It belonged to the rulers of this city before the waves of the Sundering drowned it.$B$BFor years the ring was lost, but the naga have recently found it.$B$BTheir leader, Ruuzel, dwells on an isle on the northern edge of Zoram. Please, $N, retrieve the ring for me!
Objectives
Bring the Ring of Zoram to Talen near the Zoram Strand.
When the items are handed over
It is said that the Ring of Zoram is the key to any lock within the city. Do you have it, $N?
What the quest-giver says at the end
You found the ring! Thank you, $N. Please take this as payment, and know that your deeds today will remain forever in my memory.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.