Bathran's Hair
Sulfuras · quest entry 1010
Ashenvale — zone entry 331, named from this realm's area table.
- Quest level
- 20
- Required level
- 20
- Base experience value
- 780
- Money at the level cap
- 0g 4s 80c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Orendil Broadleaf | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 5 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
There is a plant that once grew in the old ruins of Bathran's Haunt to the north. The plant was called Bathran's Hair and was known to cure ailments of the spirit.$B$BThere is a sick child in the village, and I believe it is more than just a physical illness. Will you go to Bathran's Haunt and search it for Bathran's Hair? I may need it to properly treat the child.$B$BBathran's Haunt lies north of Maestra's Post and just south of the border to Darkshore.
Objectives
Bring 5 Bathran's Hair to Orendil Broadleaf in Ashenvale.
When the items are handed over
Have you gathered the Bathran's Hair, $N? The child's health grows weaker by the hour...
What the quest-giver says at the end
Ah, you have the hair! Now I will mix a cure for the child, and pray my concoction works.$B$BAnd... Forsaken are at Bathran's Haunt? Very troubling to hear, that is. Very troubling indeed...
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.