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Sulfuras

Insane Druids

Sulfuras · quest entry 1012

Ashenvale — zone entry 331, named from this realm's area table.

Quest level
32
Required level
24
Base experience value
3,200
Money at the level cap
0g 19s 20c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Kayneth Stillwind creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Forsaken Diseases

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Reward Emil's Brand 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

When I struggled with the Forsaken's poisons, I had a vision. I had a vision of the druids in the Dor'danil Barrow Den, poisoned... murdered by the undead! They are now errant ghosts, severed from their bodies and driven mad.$B$BSo that the druids' spirits might some day find peace, you must enter the Dor'danil Barrow Den and destroy its once great leaders: Taneel Darkwood, Uthil Mooncall and Mavoris Cloudsbreak.$B$BDo this, then return to me.

Objectives

Kill the druids: Taneel Darkwood, Uthil Mooncall, Mavoris Cloudsbreak; then return to Kayneth Stillwind in Forest Song.

When the items are handed over

The anguish of the Dor'danil druids still haunt my dreams, $N. You must destroy their leaders!

What the quest-giver says at the end

I felt the anguish of the Dor'danil Barrows lessen, and knew you had completed your task.$B$BIt was grim work you did, $N, for the spirits you destroyed were merely victims of the Forsaken's evil. But with their destruction, let us hope the other maddened spirits find peace.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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