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Sulfuras

Mage Summoner

Sulfuras · quest entry 1017

Ashenvale — zone entry 331, named from this realm's area table.

Quest level
25
Required level
20
Base experience value
2,550
Money at the level cap
0g 15s 60c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Sentinel Velene Starstrike creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Elemental Bracers

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Sarilus Foulborne's Head 1
Reward Light of Elune 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

There's only one undead mage in the Barrens capable of defiling this many water elementals. He's also the only one foolish enough to try. Sarilus Foulborne is probably sitting at the top of Dreadmist Peak, laughing at me.$B$B$n, you must go into enemy territory and destroy this miscreant. I have had enough of his idiocy and we must show him what happens to those who annoy the Sentinels.$B$BDestroy him and bring me his head. Be wary though, the Horde may be watching for you.

Objectives

Slay Sarilus Foulborne and bring his head to Sentinel Velene Starstrike in Silverwind Refuge.

When the items are handed over

Is it done? Is Sarilus Foulborne dead?

What the quest-giver says at the end

Now I can see that repugnant smile wiped from his face forever. You have done very well, $n. Take this, the Light of Elune, drink of it when all seems lost and death is near. It may save you, Goddess willing.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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