Patrolling Westfall
Sulfuras · quest entry 102
Westfall — zone entry 40, named from this realm's area table.
- Quest level
- 14
- Required level
- 8
- Base experience value
- 980
- Money at the level cap
- 0g 6s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Captain Danuvin | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 8 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Stormwind has abandoned us. A foul wind of depravity rustles through the plains of Westfall. This was my homeland and I will not turn my back on the citizens who choose to remain here. We, the former farmers, shall make our stand.$b$bYour task, should you choose to accept, is to patrol the grasslands of Westfall. Track down and slay the vile Gnolls that seem to be working in conjunction with the Deadmines thieves. Bring me eight Gnoll Paws and I will reward your bravery.
Objectives
Bring 8 Gnoll Paws to Captain Danuvin on Sentinel Hill.
When the items are handed over
Have you collected 8 paws from those treacherous Gnolls yet?
What the quest-giver says at the end
Well done, $n. With valiant adventurers such as yourself fighting alongside The People's Militia, Westfall just might return to the prosperous breadbasket it once was. Please accept this in recognition of your tireless efforts.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.