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Sulfuras

Keeper of the Flame

Sulfuras · quest entry 103

Westfall — zone entry 40, named from this realm's area table.

Quest level
16
Required level
10
Base experience value
1,150
Money
0g 6s 0c
Money at the level cap
0g 7s 20c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Captain Grayson creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Flask of Oil 5
Reward Scroll of Intellect 1
Reward Scroll of Stamina 1
One of these rewards Minor Mana Potion 3
One of these rewards Minor Healing Potion 3

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

The night the Lighthouse Keeper's family died was horrible. I watched, helpless, as Old Murk-Eye led the attack. But what's done is done and now my concern is for the lives of the sailors on The Great Sea whose ships come close to the perilous rocks of the coastline. With no one to keep watch on the flame the responsibility has fallen upon me.$b$bHelp me keep the torch lit by bringing me 5 flasks of oil from the Harvest Monsters.

Objectives

Bring 5 Flasks of Oil to Captain Grayson at the Westfall Lighthouse.

When the items are handed over

The flame will not burn for long without oil, $N.

What the quest-giver says at the end

Praise you, brave $C. The rocks of the Westfall Coast shall be lit thanks to your hard work. Many lives will be spared so long as the torch is kept lit.$b$bI died needlessly on this very shore. My afterlife plight is to see that no others follow my destiny.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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