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Sulfuras

The Coastal Menace

Sulfuras · quest entry 104

Westfall — zone entry 40, named from this realm's area table.

Quest level
20
Required level
15
Base experience value
1,550
Money at the level cap
0g 9s 60c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Captain Grayson creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Scale of Old Murk-Eye 1
One of these rewards Grayson's Torch 1
One of these rewards Buckler of the Seas 1
One of these rewards Torchlight Wand 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

When my life was ended upon the rocks, I had no clue what the afterlife held for me. The Lighthouse was black that night because Old Murk-Eye had scared the keeper's family off. They returned and re-lit the flame but Old Murk-Eye coerced the weaker minded murlocs to raid the Lighthouse with him once again. The second time the family was not so lucky and before my eyes they perished helplessly.$b$bSlay Old Murk-Eye if you see him along the shore and bring me one of his scales and I shall reward you.

Objectives

Bring a scale of Old Murk-Eye to Captain Grayson at the Westfall Lighthouse.

When the items are handed over

Have you laid waste to the menace known as Old Murk-Eye yet? He has been spotted roaming the coastline of Westfall.$b$bReturn to me when the foul beast is dead.

What the quest-giver says at the end

So the foul heathen, Murk-Eye is dead. Well done, $N. By your hands one life was laid to rest but perhaps many more were saved. The Great Sea, wrought with danger as it is, shall be a wee bit safer this night thanks to your heroics.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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