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Sulfuras

Into The Scarlet Monastery

Sulfuras · quest entry 1048

Scarlet Monastery — zone entry 796, named from this realm's area table.

Quest level
42
Required level
33
Base experience value
5,150
Money at the level cap
0g 31s 50c
How it is completed
stored id 2
Quest type
stored id 81

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Varimathras creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
One of these rewards Sword of Omen 1
One of these rewards Prophetic Cane 1
One of these rewards Dragon's Blood Necklace 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Whilst the Dark Lady tends to the pressing issue of the Lich King's advance to the north, I am seeing to it that matters closer to home are being taken care of accordingly.$b$bNo doubt, the human pests who call themselves the Scarlet Crusade are proving to be the sharpest thorn in our side domestically. Tirisfal Glades is literally crawling with the little red ants.$b$bTravel to the Monastery, $c, and lay waste to High Inquisitor Whitemane and her top lieutenants.

Objectives

Kill High Inquisitor Whitemane, Scarlet Commander Mograine, Herod, the Scarlet Champion and Houndmaster Loksey and then report back to Varimathras in the Undercity.

When the items are handed over

Perhaps I was not explicit in my orders, $c. I want High Inquisitor Whitemane killed once and for all. And while you're at it, take out her top brass as well.$b$bKill that zealot, Scarlet Commander Mograine. Lay waste to Herod, the Scarlet Champion. And slaughter Houndmaster Loksey and his filthy mutts too.$b$bNow begone!

What the quest-giver says at the end

You have served the Dark Lady well, $c. 'Twas no small task I asked of you.$b$bYour loyalty to the Forsaken has been noted. And your tenacity in combat will be remembered.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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