Mythology of the Titans
Sulfuras · quest entry 1050
Scarlet Monastery — zone entry 796, named from this realm's area table.
- Quest level
- 38
- Required level
- 28
- Base experience value
- 3,550
- Money at the level cap
- 0g 21s 60c
- How it is completed
- stored id 2
- Quest type
- stored id 81
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Librarian Mae Paledust | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
The future is inevitable! We hurl ourselves towards it like falling raindrops to the Great Sea.$b$bBut perhaps, by studying the past, we can know what to expect and be better prepared for the unknown.$b$bBefore dire troubles fell upon Lordaeron, there was a bastion of knowledge tucked away in the Tirisfal Glades. It is rumored that a book called Mythology of the Titans was housed in the library of the old Monastery.$b$bBring it to me and perhaps together we can unlock the secrets of the past!
Objectives
Retrieve Mythology of the Titans from the Monastery and bring it to Librarian Mae Paledust in Ironforge.
When the items are handed over
The Monastery was a seminary for Paladins-in-training. Once a stronghold of the Light, it fell into the hands of the crazed zealots of the Scarlet Crusade.$b$bThe Crusade believed their goal a noble one: to purify the land of the undead plague. But insanity tainted their plight and now they stand enemies to all.$b$bBring Mythology of the Titans to me so I can study it and house it here in Ironforge.$b$bThe corrupt halls of the Monastery are no place for such a historical treasure.
What the quest-giver says at the end
You have rescued the sacred text!$b$bYour journey was long and acquiring the book was undoubtedly no easy task. But the dwarves of Ironforge stand to benefit from your success.$b$bThank you, $n, on behalf of the Explorers' League.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.