Reclaiming the Charred Vale
Sulfuras · quest entry 1057
Stonetalon Mountains — zone entry 406, named from this realm's area table.
- Quest level
- 27
- Required level
- 20
- Base experience value
- 2,200
- Money at the level cap
- 0g 13s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Keeper Albagorm | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
As a protector of the forest spirits you can undoubtedly guess why I am alarmed.$b$bYou have traveled through these mountains to reach this peak. Surely you have seen the travesty which has befallen the land. Greed has led to the destruction of these sacred hills.$b$bThe Charred Vale to the south was set afire by the greedy mechanized army of industrialists. Worse yet, the Bloodfuries that have encroached on the land refuse us passage in to begin regrowth.$b$bDrive the wretched harpies out, $n!
Objectives
Keeper Albagorm on Stonetalon Peak wants you to slay 7 Bloodfury Harpies, 7 Bloodfury Ambushers, 7 Bloodfury Slayers and 7 Bloodfury Roguefeathers.
When the items are handed over
There is much work to be done before the Charred Vale can be restored to the lush forest it once was.$B$BClear the area of those foul menaces, $N! Only then can we begin to reclaim what belongs to nature.
What the quest-giver says at the end
Now that the Bloodfuries have suffered such a great loss, perhaps the true work of restoring the land can begin....
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.