Blood of Innocents
Sulfuras · quest entry 1066
Thunder Bluff — zone entry 1638, named from this realm's area table.
- Quest level
- 23
- Required level
- 13
- Base experience value
- 1,850
- Money at the level cap
- 0g 11s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Apothecary Lydon | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Journey to Tarren Mill |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 5 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
I will create a toxin to bleed the violence from the Venture Company, rendering them weak and docile. That should fix the Horde's problem in Stonetalon, yes?$B$BBut to create the toxin, I will need the blood of innocents, a difficult ingredient to obtain.$B$BFortunately the Syndicate, a group of human brigands in this area, employ shadow mages... and those mages collect innocent blood for their own, unsavory purposes.$B$BYou can find the Syndicate shadow mages in Durnholde Keep to the southeast.
Objectives
Bring 5 Vials of Innocent Blood to Apothecary Lydon in Tarren Mill.
When the items are handed over
Did you find the Syndicate Shadow Mages, and collect from them the blood?
What the quest-giver says at the end
Very good! I trust the Syndicate gave you little trouble?$B$BAs I mentioned, the blood of innocents is not an easy thing to obtain. We are lucky the Syndicate shadow mages did the difficult work for us.$B$BNow hold a moment while I create my concoction...
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.