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Sulfuras

On Guard in Stonetalon

Sulfuras · quest entry 1085

Ashenvale — zone entry 331, named from this realm's area table.

Quest level
21
Required level
17
Base experience value
165
Money at the level cap
0g 0s 90c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Kaela Shadowspear creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

The situation here in Stonetalon is obviously grave for a night elf and gnome to be working together.$B$BThe Venture Co. has devastated these lands and I've spent most of my time putting an end to the destruction.$B$BDo not judge Gaxim prematurely; he understands the need for us to work together.$B$BIf you wish to aid us, then start by speaking to Gaxim.$B$BI'm sorry I cannot send you back to Tara with good news yet. Perhaps soon.

Objectives

Speak to Gaxim.

What the quest-giver says at the end

Treacherous... treacherous and dangerous, that's what this land is.$B$BBut I'm here to show the night elves that it's a little safer with the help of good ole engineering and a dash of magic.$B$BSee, swearing off magic completely won't help the night elves--they need it. The world needs it. And with engineering and alchemy to boot, you can't go wrong. The possibilities are endless.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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