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Sulfuras

Cenarius' Legacy

Sulfuras · quest entry 1087

Stonetalon Mountains — zone entry 406, named from this realm's area table.

Quest level
25
Required level
20
Base experience value
1,500
Money at the level cap
0g 9s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Braelyn Firehand creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

You cannot imagine the hatred I possess for this wretched land. The ilk of Cenarius and the kaldorei druids at the peak employ their pathetic powers to stifle the flow of magic, even so far south of their pathetic holdings... their beloved forests.$b$bWould that I could return to Jaedenar and exult in the flow of magic, but my master will not allow me to return until my work is done.$b$bI have no doubt you love the night elves and their allies as little as I. Aid me, and both our ends might be satisfied.

Objectives

Kill 4 Sons of Cenarius, 4 Daughters of Cenarius and 4 Cenarion Botanists for Braelyn Firehand near Sun Rock Retreat.

When the items are handed over

Here, channeling magic is like drawing water from a well with a bucket full of holes.

What the quest-giver says at the end

Already I can feel it... yes... power so sweet... the rushing flood. The kaldorei are foolish to spurn the gifts of this world, to reject the coursing of magic as it flows singing through your veins.$b$bWhat a pale mockery life is without its burning embrace!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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