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Sulfuras

Salt Flat Venom

Sulfuras · quest entry 1104

Thousand Needles — zone entry 400, named from this realm's area table.

Quest level
30
Required level
28
Base experience value
1,850
Money
0g 25s 0c
Money at the level cap
0g 11s 40c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Fizzle Brassbolts creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Salty Scorpid Venom 6

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

I have so many designs for our rocket car! So many! And I must try them all!!$B$BI'm working on a new type of fuel. One that burns really really really hot!! I haven't gotten the mixture perfect, but I think I know what I need...$B$BThe scorpids who wander the Shimmering Flats have a venom with lots and lots of salt in it. It's very unique! And it's just what I need!$B$BBring me venom and trust me -- our car will fly!!

Objectives

Bring 6 Salty Scorpid Venoms to Fizzle Brassbolts in the Shimmering Flats.

When the items are handed over

Hi hi hi! Did you get that venom??

What the quest-giver says at the end

All right! This venom is going to work great! Thanks, $N!$B$BNow I just need to boil it down, apply skipper-otomer, add a nega-catalyst, and... Drat! Where are my notes!?

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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