Encrusted Tail Fins
Sulfuras · quest entry 1107
Thousand Needles — zone entry 400, named from this realm's area table.
- Quest level
- 35
- Required level
- 28
- Base experience value
- 3,450
- Money
- 0g 75s 0c
- Money at the level cap
- 0g 21s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Wizzle Brassbolts | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Hardened Shells |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 10 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Our rocket car is the fastest thing on the flats! So fast that ... I'm afraid friction is going to tear it apart!$B$BTo prevent that I need to create a composite to coat the car's moving parts. It must be hard but not brittle, and must be resistant to salt corrosion, or time spent on the Shimmering Flats will eat it away.$B$BHave you heard of the Vile Reef, $N? It's off the coast of Stranglethorn Vale. Saltscale murlocs live there, and their tail fins are a crucial ingredient of my composite.
Objectives
Bring 10 Encrusted Tail Fins to Wizzle Brassbolts in the Shimmering Flats.
When the items are handed over
Do you have the tail fins? If I can't protect our car from its own speed, then it won't last long in these races.
What the quest-giver says at the end
Thank you, $N! After I grind these down and fuse them with a few other ingredients, the composite will be ready. And after that, the car will be safe from its own speed.$B$BSafe, as long as it doesn't hit anything...
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.