Rocket Car Parts
Sulfuras · quest entry 1110
Thousand Needles — zone entry 400, named from this realm's area table.
- Quest level
- 31
- Required level
- 28
- Base experience value
- 2,500
- Money
- 0g 30s 0c
- Money at the level cap
- 0g 15s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Kravel Koalbeard | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 30 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Heh heh, with all the races they're running here, it's no surprise that a few mishaps happen along the way. If you look around the Shimmering Flats then you'll see evidence of past crashes -- scraps of rocket car parts are littered everywhere!$B$BAnd those parts are worth money to the gnomes and goblins. They're always looking for more contraptions to slap onto their cars.$B$BSo go out and get me parts. Bring me a heap and I'll pay you well.
Objectives
Bring 30 Rocket Car Parts to Kravel Koalbeard in the Shimmering Flats.
When the items are handed over
$N, have you been out into the Flats? Did you bring back that load of parts I wanted?
What the quest-giver says at the end
Whoa, look at all that! There's some good stuff in that heap of junk. I'm sure I can pawn it off for a hefty sum.$B$BAnd... is that an ear I see squashed between those two sheets of metal?? Ouch! Heh, I sure wouldn't want to be that pilot!$B$BThanks, $N. Here's your pay. And here's some advice, free of charge...$B$BIf you look hard enough, you can always find profit in someone else's tragedy.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.