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Sulfuras

Hearts of Zeal

Sulfuras · quest entry 1113

Scarlet Monastery — zone entry 796, named from this realm's area table.

Quest level
33
Required level
30
Base experience value
3,300
Money at the level cap
0g 19s 80c
How it is completed
stored id 2
Quest type
stored id 81

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Master Apothecary Faranell creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Going, Going, Guano!

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Heart of Zeal 20

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Why do I need a rare type of guano, you might ask. Well, for this experiment I want to see what effect two diametrically opposed chemical substances can have on each other, especially when both are combined with an ever-toxic agent to ensure the most... ghastly results.$b$bIn the northeastern peaks of Tirisfal Glades lies the Scarlet Monastery. There the crazed disciples of the Scarlet Crusade congregate. Slay them and bring me their zealous hearts.$b$bOur concoction will be most wicked!

Objectives

Master Apothecary Faranell in the Undercity wants 20 Hearts of Zeal.

When the items are handed over

Have you returned from the Scarlet Monastery? I'll need many hearts for this delightful experiment!$b$bNo doubt, Varimathras and the Dark Lady will be pleased to be rid of the Scarlet Scum as well...

What the quest-giver says at the end

My what an abundance of gore you have brought me, $n! Your efforts have been most excellent!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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