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Sulfuras

Get the Goblins Drunk

Sulfuras · quest entry 1121

Thousand Needles — zone entry 400, named from this realm's area table.

Quest level
44
Required level
35
Time limit
7200.0 s
Base experience value
375
Money at the level cap
0g 2s 10c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Kravel Koalbeard creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Next Report Back to Fizzlebub
Previous Zanzil's Mixture and a Fool's Stout

The chain is the realm's own: these are the previous and next entries this quest row stores. This row also carries exclusive group 1120, which means the client offers it alongside other quests in that group.

Items this row names

RoleItemCount
Asked for Fool's Stout 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

We need to try the Fool's Stout on one of the pit crews. If you want to try it on the goblins, then here -- take the stout and give it to the goblin pit boss.$B$BAnd don't wait too long. This stout will go bad eventually.

Objectives

Bring the Fool's Stout to the Goblin Pit Boss.

When the items are handed over

What are you looking at?

What the quest-giver says at the end

What do we have here? Booze, eh?$B$BWell, I don't mind if we have just a little...

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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