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Sulfuras

Wasteland

Sulfuras · quest entry 1124

Moonglade — zone entry 493, named from this realm's area table.

Quest level
55
Required level
54
Base experience value
2,800
Money at the level cap
1g 68s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 1 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Rabine Saturna creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Rabine's Letter 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

West of Un'Goro Crater, via the northwestern ridge, is a harsh wasteland - Silithus. Few know that an ancient war was waged there between the night elves and a malign, alien power. The evil was sealed, but now we suspect that forces work to stir this... unspeakable horror.$B$BSeek out Layo Starstrike, one of our agents in Silithus; look for him at Valor's Rest, the final resting spot for the fallen of the wastes. Give him this letter, and he will give you his trust accordingly.

Objectives

Speak with Layo Starstrike near the Valor's Rest graveyard of Silithus, showing him Rabine's Letter.

When the items are handed over

This is a dangerous land to be so casual, $c. What brings you to the wastes of Silithus?

What the quest-giver says at the end

Rabine sent you, did he? Well, consider yourself welcomed here... as much as this desolate and forsaken land can welcome someone.$B$BI wasn't alive during the time of the great tribulations that took place here, but there are parts of this desert that might as well be eerie pictures of that forgotten past. With your help, the Cenarion Circle might be able to bring finality to a threat that was supposed to have died generations ago.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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