Journey to Astranaar
Sulfuras · quest entry 1133
Dustwallow Marsh — zone entry 15, named from this realm's area table.
- Quest level
- 20
- Required level
- 18
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Fiora Longears | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
If you're fresh off the boat from Menethil, then the first thing you should do is... go to Astranaar. I'm sure an eager member of the Alliance such as you can do some real good there. Speak with Shindrell Swiftfire and offer your services.$B$BBut don't bother mentioning who sent you. Shindrell does not know me...
Objectives
Speak with Shindrell Swiftfire in Astranaar.
What the quest-giver says at the end
You are here to offer your services to the Alliance, $N? We welcome the aid, for although its beauty remains... Ashenvale Forest is not the peaceful place it once was.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.