Frostmaw
Sulfuras · quest entry 1136
Thunder Bluff — zone entry 1638, named from this realm's area table.
- Quest level
- 37
- Required level
- 26
- Base experience value
- 4,250
- Money at the level cap
- 0g 25s 80c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Melor Stonehoof | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Steelsnap |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
$N, it is now time for you to travel to far-off lands. You are ready.$B$BYou now hunt Frostmaw, a yeti in the Alterac Mountains. He is elusive, his white coat blending into the snows of his mountain home. He rarely shows himself.$B$BBut I will show you how to entice a creature such as he. Here, take this scroll. On it I have written how Frostmaw may be lured.$B$BNow go, $N. Your journey is long and many challenges lay waiting. When you return with Frostmaw's mane, only then is your task complete.
Objectives
Bring Frostmaw's Mane to Melor Stonehoof in Thunder Bluff.
When the items are handed over
Have you been to the Alterac Mountains, $N? Did you face the elusive Frostmaw?
What the quest-giver says at the end
Both strength and cunning were needed to find and defeat Frostmaw, $N. You have both.$B$BYour path has taken you to the valleys of Thousand Needles and to the high mountains of Alterac. It will one day lead you through all the Earthmother's lands, for such is the way of the hunter.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.