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Sulfuras

Parts of the Swarm

Sulfuras · quest entry 1148

Thousand Needles — zone entry 400, named from this realm's area table.

Quest level
35
Required level
28
Base experience value
2,750
Money at the level cap
0g 16s 80c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

This realm's relation tables do not name an NPC or object for this quest, and the quest row itself has no giver column. That is the realm's answer, not a missing one.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Silithid Heart 1
Asked for Silithid Talon 5
Asked for Intact Silithid Carapace 3

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

You inspect the carapace carefully. As you turn it over in your hands you realize that the chitinous plating is interlaced in such a way that makes it incredibly strong. It's unlike anything you've ever seen. You inspect the rest of the corpse further and realize that these creatures are very powerful and highly evolved.$B$BLooking down at the carapace again, you think that Korran would enjoy studying more of these creatures. It could help him figure out what these creatures are, and where they come from.

Objectives

Bring 1 Silithid Heart, 5 Silithid Talons, and 3 Intact Silithid Carapaces, to Korran at the Crossroads.

When the items are handed over

Ah, it been a long time since you've come to see me, $N. What can I do for you today? You be looking like you've seen the face of battle recently. Good... good for the Horde and good for you. The more battle you've seen, the more helpful you'll be; stronger, too.

What the quest-giver says at the end

Ahh, you've seen Moktar recently? He always be lookin' out for me. I'm sorry to hear he spends his time watching over his little war band instead of seeing battle, but I'm sure he be takin' great joy in killing members of the Explorers' League.$B$BYou be smart to bring me these specimens, $N. Along with the eggs we be findin' in the Field of Giants, these should give me a good start in figuring out what these insects are, and what they be wantin'.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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