Test of Strength
Sulfuras · quest entry 1151
Thousand Needles — zone entry 400, named from this realm's area table.
- Quest level
- 30
- Required level
- 25
- Base experience value
- 3,050
- Money at the level cap
- 0g 18s 60c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Dorn Plainstalker | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Test of Endurance |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
During the time of the Old Gods, elementals inhabited much of this world. They worshipped the Old Gods, and the Gods, through their power, kept the elementals bound to this world. When the Old Gods were banished, the elementals faded from our world and now only return at the bidding of powerful mages.$B$BThere are exceptions though. Some elementals were powerful enough to remain here on their own. One such elemental is Rok'Alim.$B$BTo test your strength, find Rok'Alim in Thousand Needles and slay him.
Objectives
Bring Fragments of Rok'Alim to Dorn Plainstalker in Thousand Needles.
When the items are handed over
Rok'Alim is also called the Pounder by the centaur tribes in Thousand Needles because of the thundering his fists make as he pummels the creatures brave, or stupid, enough to stand in his path.
What the quest-giver says at the end
The Test of Strength is done. You have shown strength and bravery, and you are now prepared for the final test before these rites are completed.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.