Test of Lore
Sulfuras · quest entry 1159
Thousand Needles — zone entry 400, named from this realm's area table.
- Quest level
- 30
- Required level
- 25
- Base experience value
- 1,200
- Money at the level cap
- 0g 7s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Braug Dimspirit | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Test of Lore |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
Well done, $N. You have passed the first portion of the Test of Lore, but there is still another question to be answered. But that question is not mine to ask.$B$BSeek out Parqual Fintallas in Lordaeron City. He was a great historian for the humans before the Plague overtook him. Now he continues to seek enlightenment, but of a different nature.$B$BHe will have another requirement of you before he asks you anything, but you have done masterfully thus far--I'm sure you will overcome his obstacle.
Objectives
Find Parqual Fintallas in Undercity.
What the quest-giver says at the end
Braug sent you? Impossible.$B$B<Parqual looks you up and down.>$B$BBraved Dor'Danil, took a leap of faith, fought and overpowered a powerful elemental? Bah! You're probably a farce; some adventurer that overheard talk in a tavern. And now you think you have what it takes to pass my test. So be it... $c.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.