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Sulfuras

Dry Times

Sulfuras · quest entry 116

Redridge Mountains — zone entry 44, named from this realm's area table.

Quest level
15
Required level
12
Base experience value
1,050
Money at the level cap
0g 6s 60c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Barkeep Daniels creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Keg of Thunderbrew Lager 1
Asked for Cask of Merlot 1
Asked for Bottle of Moonshine 1
Asked for Skin of Sweet Rum 1
Reward Finely Woven Cloak 1
Reward A Bulging Coin Purse 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

I find myself in quite a pinch here, $N. The bottles are close to running dry. The latest booze shipment is long overdue. The orc invasion has been hell.$b$bPerhaps you can go to work for me?$b$bI need you to pick up a keg of Thunderbrew Lager from Grimbooze Thunderbrew in the Westfall hills, a cask of Merlot from Stormwind, a bottle of Moonshine from Darkshire and a skin of Sweet Rum from Goldshire. Bring those back to me and I will see to it you are rewarded.

Objectives

Barkeep Daniels of Lakeshire needs a keg of Thunderbrew Lager, a cask of Merlot, a bottle of Moonshine and a skin of Sweet Rum.

When the items are handed over

I need you to pick up a keg of Thunderbrew Lager from Grimbooze Thunderbrew in the Westfall hills, a cask of Merlot from Stormwind, a bottle of Moonshine from Darkshire and a skin of Sweet Rum from Goldshire. Bring those back to me and I will see to it you are rewarded.

What the quest-giver says at the end

A job well done, $N! I know well the roads you had to journey to procure this fine array of liquor. But my patrons will be happy once again! $b$bMy wife is quite a seamstress. Please accept this cloak she made in return for your services.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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