To Steal From Thieves
Sulfuras · quest entry 1164
Undercity — zone entry 1497, named from this realm's area table.
- Quest level
- 36
- Required level
- 27
- Base experience value
- 2,800
- Money at the level cap
- 0g 16s 80c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Genavie Callow | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Asked for | 1 | |
| Asked for | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
The harlot! The swine! Kenata still lives; her family healthy and prospering while I suffer. Forsaken indeed!$B$BMy family is gone, taken by the plague. Our estate also forfeit; looted and burned during the war. And after all that, her and her lousy children had the audacity to steal the only precious belongings I had left.$B$BI don't care about the things they stole any more. What I want now are their heads!$B$BKill them for me! Go to the Dabyrie Farmstead in Arathi, northeast of Refuge Point.
Objectives
Bring Kenata, Fardel, and Marcel Dabyrie's Heads to Genavie Callow in Undercity.
When the items are handed over
Kill them all and bring me their heads!
What the quest-giver says at the end
You stand before me as a figure of vengeance, and I bow down before you in thanks.$B$BWith that cow's death, and knowing that their seed will no longer spread over the face of Azeroth, I can put my energy into something more lucrative. I hope you looted their farmstead after you finished them off.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.