The Brood of Onyxia
Sulfuras · quest entry 1171
Dustwallow Marsh — zone entry 15, named from this realm's area table.
- Quest level
- 43
- Required level
- 38
- Base experience value
- 360
- Money at the level cap
- 0g 2s 10c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Overlord Mok'Morokk | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Brood of Onyxia |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
You leave me alone now. Go tell Draz'Zilb we stay here. No black dragon here.
Objectives
Speak with Draz'Zilb in Brackenwall Village.
What the quest-giver says at the end
That lazy coward!$b$bMok'Morokk displayed strength when Rexxar was our leader. But soon after Rexxar's departure Mok'Morokk fell prey to temptations of power. Rather than lead, he demanded. He does not serve his people but rather expects us to serve him.$b$bSomething must be done.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.