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Sulfuras

Hungry!

Sulfuras · quest entry 1177

Dustwallow Marsh — zone entry 15, named from this realm's area table.

Quest level
36
Required level
32
Base experience value
2,800
Money at the level cap
0g 16s 80c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Mudcrush Durtfeet creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Mirefin Head 12
One of these rewards Mud's Crushers 1
One of these rewards Durtfeet Stompers 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Mud big ogre.$b$bMe hungry.$b$bGo bash fishy. Bring Mud food.$b$bYou feed Mud or Mud eat you.

Objectives

Mudcrush Durtfeet in northern Dustwallow wants 12 Mirefin Heads.

When the items are handed over

Gimme food or me eat you.

What the quest-giver says at the end

Me like fishy head!$b$bMe no eat you now.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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