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Sulfuras

The Price of Shoes

Sulfuras · quest entry 118

Redridge Mountains — zone entry 44, named from this realm's area table.

Quest level
18
Required level
14
Base experience value
340
Money at the level cap
0g 2s 10c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Verner Osgood creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Verner's Note 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

I've been using so much iron keeping the Stormwind Guards outfitted, I don't have enough to supply the stable's horses with shoes!$B$BTake this note to Blacksmith Argus in Goldshire. It explains to him my problem and requests a shipment of horseshoes.

Objectives

Take Verner's Note to Smith Argus in Goldshire.

When the items are handed over

What's that? Verner sent you, you say? Well give me his note. And SPEAK UP!

What the quest-giver says at the end

Heh, so old Verner needs some shoes, does he!?!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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