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Sulfuras

The Sacred Flame

Sulfuras · quest entry 1197

Thunder Bluff — zone entry 1638, named from this realm's area table.

Quest level
29
Required level
20
Base experience value
2,350
Money at the level cap
0g 14s 40c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Rau Cliffrunner creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous The Sacred Flame

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Cloven Hoof 1
One of these rewards Cliffrunner's Aim 1
One of these rewards Azure Sash 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Using the water you brought, you will be able to temporarily douse the flame that holds the centaur relic. It will not work permanently, however, so you will have to be quick about it.$b$bYou will find Splithoof Crag, the centaurs' stronghold, to the north of here. The flame is kept in Splithoof Hold, a heavily guarded part of the crag.$b$bBe careful, though, the Galak centaur have great numbers here, and will be rather reluctant to surrender something so dear to them.

Objectives

Retrieve the Cloven Hoof for Rau Cliffrunner at the Freewind Post.

When the items are handed over

I am eager to put my hands upon the Cloven Hoof. Have you taken it yet?

What the quest-giver says at the end

I sense a strange energy emanating from the Hoof... I have no doubt that we will discover surprising new information about the centaur from its study.$b$bMy thanks, $n. Now I must begin to decipher the mysteries you have brought to me.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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