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Sulfuras

Twilight Falls

Sulfuras · quest entry 1199

Blackfathom Deeps — zone entry 719, named from this realm's area table.

Quest level
25
Required level
20
Base experience value
2,550
Money at the level cap
0g 15s 60c
How it is completed
stored id 2
Quest type
stored id 81

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Argent Guard Manados creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Twilight Pendant 10
Reward Nimbus Boots 1
Reward Heartwood Girdle 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Empowered by the ancient rites of the chaotic Old Gods the members of the Twilight's Hammer strive to bring about the return of their dark patrons and spread death and terror across the world.$b$bWe believe that the Twilight's Hammer has allied with the naga and are amassing in Blackfathom Deeps on the coast of Ashenvale.$b$bWhatever evil plan brews in the depths of the old temple must be thwarted.$b$bWage war on the Hammer and bring back proof of your deeds. Your efforts will be rewarded handsomely.

Objectives

Bring 10 Twilight Pendants to Argent Guard Manados in Darnassus.

When the items are handed over

Blackfathom Deeps was once an ancient night elf temple. It once housed a most powerful moonwell. Who knows what evil brews there now at the hands of the Twilight's Hammer.$b$bHave you made any progress in ridding their presence?

What the quest-giver says at the end

You are no doubt of brave and noble blood, $N. The Argent Dawn commends you for your efforts against evil.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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