Blackfathom Villainy
Sulfuras · quest entry 1200
Blackfathom Deeps — zone entry 719, named from this realm's area table.
- Quest level
- 27
- Required level
- 18
- Base experience value
- 3,300
- Money
- 0g 65s 0c
- Money at the level cap
- 0g 19s 80c
- How it is completed
- stored id 2
- Quest type
- stored id 81
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Argent Guard Thaelrid | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | In Search of Thaelrid |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Strength has left me. Your help is needed!$b$bLong ago this site was a great temple of Elune. But misfortune led to ruin when the corruption of an Old God seeped up from beneath the earth and tainted the sacred Moon Well.$b$bAku'Mai, servant of the Old God, rose from the waters.$b$bThe Twilight's Hammer cultists have allied with the naga to occupy these grounds. The cultists, led by Kelris, sacrifice innocents to Aku'Mai for power.$b$bSlay Kelris and bring his head to Selgorm in Darnassus, $N, please.
Objectives
Bring the head of Twilight Lord Kelris to Dawnwatcher Selgorm in Darnassus.
When the items are handed over
Time is a precious commodity, $c.$b$bMy role here in Darnassus is to ensure that the Argent Dawn thrives and that the evil forces encroaching upon Kalimdor are thwarted.$b$bState your business quickly or be on your way.
What the quest-giver says at the end
Kelris has eluded us for quite some time.$b$bIt seems as though whenever evil made its presence known in these parts, Kelris had played a role. For some time we considered him dead or missing.$b$bBut this makes perfect sense. By ending his reign you have spared the lives of many innocent people.$b$bBy the light! To sacrifice someone to a servant of an Old God for one's personal gain is beyond reproachful!$b$bYou have done a great deed, $n. I salute you on behalf of the Argent Dawn.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.