Theramore Spies
Sulfuras · quest entry 1201
Dustwallow Marsh — zone entry 15, named from this realm's area table.
- Quest level
- 35
- Required level
- 30
- Base experience value
- 2,750
- Money at the level cap
- 0g 16s 80c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Nazeer Bloodpike | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
The Horde and Alliance hold an uneasy truce. Outlying skirmishes and covert actions are taken by one side against the other, and it is our duty to ensure the Horde is on top!$B$BNow is the chance to do just that.$B$BAlliance infiltrators have taken positions east of Brackenwall Village. They spy on the village and report our movements to Theramore, which we cannot allow.$B$BHunt down the infiltrators and slay them. Send a clear message to their superiors that we will not tolerate their spies' presence!
Objectives
Kill 9 Theramore Infiltrators, then return to Nazeer Bloodpike in Brackenwall Village.
When the items are handed over
Did you find the infiltrators, $N?
What the quest-giver says at the end
Good work. Their infiltrators are skilled, but they're not good enough to escape the watchful eye of the Horde!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.