Deadmire
Sulfuras · quest entry 1205
Dustwallow Marsh — zone entry 15, named from this realm's area table.
- Quest level
- 45
- Required level
- 35
- Base experience value
- 3,900
- Money at the level cap
- 0g 23s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Melor Stonehoof | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Deadmire is an ancient crocolisk in Dustwallow marsh. And it is his time to die.$B$BOld bones grind as he pulls his huge body through the swamp, and although he still moves with the strength and speed of youth, his aging body tortures the great spirit within it, a spirit whose flame will not waver.$B$BYet now he lives in constant, maddening pain. You must end the life of this noble creature, $N. You must lead Deadmire to peace.
Objectives
Bring Deadmire's Tooth to Melor in Thunder Bluff.
When the items are handed over
Do you have the tooth of Deadmire, $N? Have you ended the creature's suffering?
What the quest-giver says at the end
Very good, $N.$B$BI am sure the hunt was not easy, but it is good to know the beast's pain has finally ended.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.