Researching the Corruption
Sulfuras · quest entry 1275
Blackfathom Deeps — zone entry 719, named from this realm's area table.
- Quest level
- 24
- Required level
- 18
- Base experience value
- 2,400
- Money
- 0g 35s 0c
- Money at the level cap
- 0g 14s 40c
- How it is completed
- stored id 2
- Quest type
- stored id 81
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Gershala Nightwhisper | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 8 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Foolish blood elves toil with demonic magic. Have they not witnessed what happened with the naga and with the satyrs of Kalimdor?$b$bI fear that the blood elves will meet a similar deformation. Azeroth cannot afford to give birth to another vile race of monsters.$b$bI wish to study the brain stems of the satyr and naga so that I might deduce what fate the elves are headed toward. In Blackfathom Deeps, on the coast of Ashenvale, you will find both satyr and naga.$b$b'Tis a long journey, $n.
Objectives
Gershala Nightwhisper in Auberdine wants 8 Corrupt Brain stems.
When the items are handed over
Once I have enough samples to study, my true work can begin. With the corrupted brain stems of both the satyr and naga of Blackfathom Deeps I can try to draw a correlation between the mutations.$b$bPerhaps with that gained knowledge we can prevent the blood elves from delving deeper into deformity and evil.
What the quest-giver says at the end
You have traveled far and undoubtedly faced great peril.$b$bYour actions have been selfless. 'Tis for the good of all Azeroth that you help me with my research. I thank you, $n, for all that you have done.$b$bNow if you'll excuse me I have much work to do....
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.