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Sulfuras

Ghoulish Effigy

Sulfuras · quest entry 133

Duskwood — zone entry 10, named from this realm's area table.

Quest level
27
Required level
20
Base experience value
1,650
Money
0g 22s 0c
Money at the level cap
0g 10s 20c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Abercrombie creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Juice Delivery

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Ghoul Rib 7

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

I live so far from the protection of town, it's a wonder the ghouls and the walking dead haven't eaten me! In fact, just yesterday a pack of Bone Chewers was pounding on the walls of my house!$B$BI want to make an effigy - a kind of "scarecrow" for Ghouls. To do that I need some Ghoul Ribs. You can get them from Flesh Eaters, Bone Chewers, Brain Eaters, Rotted Ones and Plague Spreaders.$B$BGet the ribs for me, and I will repay you with some coin.

Objectives

Gather 7 Ghoul Ribs and bring them to Abercrombie at his shack.

When the items are handed over

I think I hear a pack of Ghouls scurrying around the back of the house - I better put that effigy up quick! Did you get those Ghoul Ribs for me?

What the quest-giver says at the end

Ah, thanks. These will do just the trick!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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