Sample for Helbrim
Sulfuras · quest entry 1358
Undercity — zone entry 1497, named from this realm's area table.
- Quest level
- 15
- Required level
- 10
- Base experience value
- 1,050
- Money at the level cap
- 0g 6s 60c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Apothecary Zinge | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Zinge's Delivery |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
A colleague in Kalimdor, Apothecary Helbrim, is researching the effects of Lordaeron toxins on the beasts of Kalimdor. He would be very interested in a sample of the wolf hearts Renferrel sent me.$B$BHelbrim is stationed in the Barrens, in a village known as the Crossroads. To reach him, you must travel via zeppelin to the orc capital of Orgrimmar, then travel south, by foot, to Durotar. Head west into the Barrens, and you will soon reach the Crossroads.
Objectives
Bring the Wolf Heart Sample to Apothecary Helbrim in the Barrens.
When the items are handed over
You have a package for me?
What the quest-giver says at the end
Ah, very good. If initial reports are true, then the toxicity of these hearts could lead to further advances in our knowledge of poisons.$B$BThis is a welcome delivery, $N. Your reward is well earned.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.