Captain Sander's Hidden Treasure
Sulfuras · quest entry 136
Westfall — zone entry 40, named from this realm's area table.
- Quest level
- 16
- Required level
- 10
- Base experience value
- 580
- Money at the level cap
- 0g 3s 60c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
This realm's relation tables do not name an NPC or object for this quest, and the quest row itself has no giver column. That is the realm's answer, not a missing one.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
If ye be readin' this, it means that Ol' Captain Sanders is in a watery grave. So my treasure is yours now, ye jest need to follow the clues. $b$bFirst ye need to find me footlocker. It's probably half-buried in sand by now, along the Western Coast of Westfall near the shipwreck. There be lots of shipwrecks but only one rusty anchor on the coast. Find that anchor and you'll find me locker! Look in there for the next clue.
Objectives
Find Captain Sanders' footlocker and search it for the next clue.
What the quest-giver says at the end
The footlocker slowly creaks open. Sand and water seem to be its only contents. But wait! A small crab scurries out with a clue to the treasure in his claws!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.