Magram Alliance
Sulfuras · quest entry 1367
Desolace — zone entry 405, named from this realm's area table.
- Quest level
- 33
- Required level
- 30
- Base experience value
- 660
- Money at the level cap
- 0g 3s 90c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 5 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Gurda Wildmane | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Next | Broken Tears |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
To beat the centaur, we must use their hatred against them. We will ally with one of the clans and through them, we will learn how to defeat all the clans.$B$BIf you choose to ally with the Magram then slay their foes, the Gelkis. This will earn you respect among the Magram. When you earn enough, then meet with the Magram spokesman Warug, on the outskirts of the Magram Village, in southeast Desolace.
Objectives
Gain a Friendly reputation with the Magram, then speak with Warug.
When the items are handed over
Leave! The Magram do not speak with the weak. We kill them!$B$BIf you want to speak with me, then show me you are strong. Return after you slay many Gelkis.
What the quest-giver says at the end
The Gelkis cry when they hear your name, $N. They fear you and they hate you. They hate you like they hate the Magram!$B$BMaybe you are strong like the Magram. We will see...
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.